Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-19 | SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture ↵ | Dave Parks | |
before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be). | |||
2022-05-17 | SL-17421 Fix for fullbright alpha mask shader ignoring vertex alpha | Dave Parks | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-06-07 | Merge branch 'master' into DRTVWR-521-maint | Andrey Lihatskiy | |
# Conflicts: # doc/contributions.txt | |||
2020-10-26 | SL-13560 Water reflections do not reflect everything when ALM is enabled | Andrey Kleshchev | |
Contribution | |||
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton | |
2020-06-29 | SL-9632 Cleanup: Add note about potential missing inverse pow() texture_gamma | Ptolemy | |
2020-06-29 | SL-9632 Fix Haze effecting HUD objects | Ptolemy | |
2020-06-29 | SL-9632 Add note about shiny HUD objects that will be fullbright for both ↵ | Ptolemy | |
ALM ON and OFF | |||
2020-06-19 | SL-9632 Fix HUD objects to not use environment lighting | Ptolemy | |
2020-06-18 | SL-9632 Fix HUD objects to not use environment lighting | Ptolemy | |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy | |
2019-09-25 | SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM ↵ | ruslantproductengine | |
is off. | |||
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. | |||
2019-06-06 | SL-10969 | Graham Linden | |
More tweaking ambient light. | |||
2019-05-30 | SL-11330 | Graham Linden | |
Put back atten for non-ALM lighting that accounts for inverted lin atten setup of yore. | |||
2019-05-28 | SL-10969, SL-11073 | Graham Linden | |
Modify forward projector lighting to use falloff like the deferred lights. Make tex cache not evaluate evictions for size during validation passes. | |||
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ↵ | Graham Linden | |
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode). | |||
2019-05-21 | SL-11238 | Graham Linden | |
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
2019-05-07 | SL-11105 | Graham Linden | |
2019-04-26 | Lighting WIP | Graham Linden | |
Consistency across class2/3/ALM lighting. | |||
2019-04-22 | SL-10856 | Graham Linden | |
Restore light sum loops to fix broken ambient. | |||
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename ↵ | Graham Linden | |
can be differentiated in nSight while debugging. | |||
2019-04-08 | Make ambient clamping consistent between class1/2 deferred lighting and ↵ | Graham Linden | |
forward rendering. Add decls for intermediate lighting values for debug. | |||
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden | |
2019-03-22 | Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too. | Graham Linden | |
Rearrange ordering of scale down of light in class1 as well. | |||
2019-03-20 | SL-10449 | Graham Linden | |
Fix name of attenuation setter used. Fix flipped light vec. Make class3 lights use shadows on projector ambiance too. | |||
2019-03-19 | SL-10764 | Graham Linden | |
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance. | |||
2018-11-12 | SL-10044 SL-10045 | Graham Linden | |
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions. | |||
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵ | Graham Linden | |
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on). | |||
2016-12-09 | MAINT-6551 One of my avatars does not render correctly when ALM is disabled ↵ | pavelkproductengine | |
unless basic shaders are also disabled. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-08-15 | NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ↵ | Graham Linden | |
obey vertex alpha | |||
2013-06-03 | NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. | Dave Parks | |
2013-05-30 | NORSPEC-216 Fix for some HUD objects not rendering with advanced ↵ | Dave Parks | |
lighting/materials enabled. | |||
2013-05-30 | Fix for some objects not rendering underwater with advanced lighting enabled | Dave Parks | |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵ | Dave Parks | |
testing based overhaul WIP Reviewed by Graham | |||
2013-04-26 | Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine merges | Graham Madarasz | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-25 | NORSPEC-118 Compatibility pass against advanced lighting disabled. | Dave Parks | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-04-18 | This should take care of alpha blended full bright objects and gamma correction. | Geenz | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵ | Dave Parks | |
remove banding and not break all shiny objects. | |||
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz | |
2012-12-14 | Updating shaders to not crash when compiled in llvm | Don Kjer | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. |