diff options
| author | pavelkproductengine <pavelkproductengine@lindenlab.com> | 2016-12-09 19:31:30 +0200 | 
|---|---|---|
| committer | pavelkproductengine <pavelkproductengine@lindenlab.com> | 2016-12-09 19:31:30 +0200 | 
| commit | ef7ddc9407bfd4d19aeb73a61f1b7a077879c70a (patch) | |
| tree | 816efe6c27345f000e2ac6d7c6c5c013a6a4d354 /indra/newview/app_settings/shaders/class1/lighting | |
| parent | abbf5ff4b95ba4711f9ba6352650ce5e23f4c1e0 (diff) | |
MAINT-6551 One of my avatars does not render correctly when ALM is disabled unless basic shaders are also disabled.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index b9ddbc8e1c..8918182853 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -43,12 +43,12 @@ void default_lighting()  {  	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); +	color *= vertex_color; +  	if (color.a < minimum_alpha)  	{  		discard;  	} - -	color.rgb *= vertex_color.rgb;  	color.rgb = atmosLighting(color.rgb); | 
