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author | pavelkproductengine <pavelkproductengine@lindenlab.com> | 2016-12-09 19:31:30 +0200 |
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committer | pavelkproductengine <pavelkproductengine@lindenlab.com> | 2016-12-09 19:31:30 +0200 |
commit | ef7ddc9407bfd4d19aeb73a61f1b7a077879c70a (patch) | |
tree | 816efe6c27345f000e2ac6d7c6c5c013a6a4d354 | |
parent | abbf5ff4b95ba4711f9ba6352650ce5e23f4c1e0 (diff) |
MAINT-6551 One of my avatars does not render correctly when ALM is disabled unless basic shaders are also disabled.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index b9ddbc8e1c..8918182853 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -43,12 +43,12 @@ void default_lighting() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color *= vertex_color; + if (color.a < minimum_alpha) { discard; } - - color.rgb *= vertex_color.rgb; color.rgb = atmosLighting(color.rgb); |