diff options
author | Graham Linden <graham@lindenlab.com> | 2019-03-19 15:02:13 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-03-19 15:02:13 -0700 |
commit | 1a6f54cb5ede03f7e7d0b24f7eb45081adf0464e (patch) | |
tree | ef652dfca9c93b1cd2411afdecebadccf4f85d75 /indra/newview/app_settings/shaders/class1/lighting | |
parent | 30bdc6c7c5ea068d72c13f18ea550d86889892d4 (diff) |
SL-10764
Fix lighting issues when using shaders, but not ALM.
Shader code cleanup (remove do nothing functions only in one file).
Fix obsolete comment to refer to correct storage for projector ambiance.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index a9288b3df6..dd14192ad6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -52,7 +52,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= calcDirectionalLight(n, -lv); return da; } |