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authorGraham Linden <graham@lindenlab.com>2019-03-20 13:07:21 -0700
committerGraham Linden <graham@lindenlab.com>2019-03-20 13:07:21 -0700
commitedf8ba6e5ff0fc2b5ef55219c82af7b0f20437d9 (patch)
treeb84b4b41e4232ab6839a6ea1db6ac694583ef88c /indra/newview/app_settings/shaders/class1/lighting
parentcdad939bbd6fbed4cfc863469d5c37e17bbcf698 (diff)
SL-10449
Fix name of attenuation setter used. Fix flipped light vec. Make class3 lights use shadows on projector ambiance too.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index dd14192ad6..a9288b3df6 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -52,7 +52,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
- da *= calcDirectionalLight(n, -lv);
+ da *= calcDirectionalLight(n, lv);
return da;
}