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author | Graham Linden <graham@lindenlab.com> | 2019-06-06 16:32:55 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-06 16:32:55 -0700 |
commit | 49eae58bd0d1eceda18a3997454beb15a5e27cbd (patch) | |
tree | 830541ce9a203b2ead0240a88d3c441c240c67ff /indra/newview/app_settings/shaders/class1/lighting | |
parent | 158a0104c1d00e56b46fec31e650cd6942cac735 (diff) |
SL-10969
More tweaking ambient light.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 5e39d1629d..751e7da53d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -35,7 +35,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) vec4 c = sumLights(pos, norm, color); #if !defined(AMBIENT_KILL) - c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp(); + c.rgb += atmosAmbient() * color.rgb * getAmbientClamp(); #endif return c; |