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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2021-06-07 21:04:32 +0300 | 
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2021-06-07 21:04:32 +0300 | 
| commit | a4595bdaf2f24b8c08ae8c1e7a4b3dc9e9c2ef4b (patch) | |
| tree | 0679478dcf2d3a77c52ec436fe5e724bf7542c85 /indra/newview/app_settings/shaders/class1/lighting | |
| parent | b6ac642db2213cf4207dddc47a1fe1490de0cc6e (diff) | |
| parent | 4623b822386accfae5907c88099c2a88377a0271 (diff) | |
Merge branch 'master' into DRTVWR-521-maint
# Conflicts:
#	doc/contributions.txt
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 6f7e777d23..5e966293c6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -48,15 +48,15 @@ void fullbright_shiny_lighting()  {  	vec4 color = diffuseLookup(vary_texcoord0.xy);  	color.rgb *= vertex_color.rgb; - +	  	// SL-9632 HUDs are affected by Atmosphere  	if (no_atmo == 0)  	{ -		vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; -		color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low +	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 +	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low -		color.rgb = fullbrightShinyAtmosTransport(color.rgb); -		color.rgb = fullbrightScaleSoftClip(color.rgb); +	color.rgb = fullbrightShinyAtmosTransport(color.rgb); +	color.rgb = fullbrightScaleSoftClip(color.rgb);  	}  /*  	// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects. | 
