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authorAndrey Lihatskiy <alihatskiy@productengine.com>2021-06-07 21:04:32 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2021-06-07 21:04:32 +0300
commita4595bdaf2f24b8c08ae8c1e7a4b3dc9e9c2ef4b (patch)
tree0679478dcf2d3a77c52ec436fe5e724bf7542c85 /indra/newview/app_settings/shaders/class1/lighting
parentb6ac642db2213cf4207dddc47a1fe1490de0cc6e (diff)
parent4623b822386accfae5907c88099c2a88377a0271 (diff)
Merge branch 'master' into DRTVWR-521-maint
# Conflicts: # doc/contributions.txt
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 6f7e777d23..5e966293c6 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -48,15 +48,15 @@ void fullbright_shiny_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
color.rgb *= vertex_color.rgb;
-
+
// SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 0)
{
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*
// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.