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| author | Dave Houlton <euclid@lindenlab.com> | 2020-09-29 14:02:22 -0600 | 
|---|---|---|
| committer | Dave Houlton <euclid@lindenlab.com> | 2020-09-29 14:02:22 -0600 | 
| commit | eb6c8c937e214f58cc4da48bd4db455315de4c20 (patch) | |
| tree | 529ce1546477d9620c18095ab73e54bbd7ea8d90 /indra/newview/app_settings/shaders/class1/lighting | |
| parent | 7781e1417e5a747a501e76ee9e976226a2656b6a (diff) | |
| parent | bac6652cdcd2d8333df04c3ebd3a6a7b752328b3 (diff) | |
Merge branch 'master' 6.4.10 into DRTVWR-510
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
4 files changed, 47 insertions, 17 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index f665394b46..0bb48061e0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -31,6 +31,9 @@ out vec4 frag_color;  uniform float minimum_alpha; +// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; +uniform int no_atmo; +  vec3 atmosLighting(vec3 light);  vec3 scaleSoftClip(vec3 light); @@ -41,16 +44,19 @@ void default_lighting()  {  	vec4 color = diffuseLookup(vary_texcoord0.xy); -	color *= vertex_color; -  	if (color.a < minimum_alpha)  	{  		discard;  	} +	 +	color *= vertex_color; -	color.rgb = atmosLighting(color.rgb); - -	color.rgb = scaleSoftClip(color.rgb); +	// SL-9632 HUDs are affected by Atmosphere +	if (no_atmo == 0) +	{ +		color.rgb = atmosLighting(color.rgb); +		color.rgb = scaleSoftClip(color.rgb); +	}  	frag_color = color;  } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index 46390e4a0e..1855cfceeb 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -30,7 +30,10 @@ out vec4 frag_color;  #endif  uniform float minimum_alpha; -uniform float texture_gamma; +uniform float texture_gamma; // either 1.0 or 2.2; see: "::TEXTURE_GAMMA" + +// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass() +uniform int no_atmo;  vec3 fullbrightAtmosTransport(vec3 light);  vec3 fullbrightScaleSoftClip(vec3 light); @@ -50,9 +53,17 @@ void fullbright_lighting()  	color.rgb *= vertex_color.rgb;  	color.rgb = pow(color.rgb, vec3(texture_gamma)); -	color.rgb = fullbrightAtmosTransport(color.rgb); -	 -	color.rgb = fullbrightScaleSoftClip(color.rgb); + +	// SL-9632 HUDs are affected by Atmosphere +	if (no_atmo == 0) +	{ +		color.rgb = fullbrightAtmosTransport(color.rgb); +		color.rgb = fullbrightScaleSoftClip(color.rgb); +	} + +	//*TODO: Are we missing an inverse pow() here? +	// class1\lighting\lightFullbrightF.glsl has: +    //     color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));  	frag_color = color;  } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index b967709c57..5fcdf3107c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -34,6 +34,9 @@ VARYING vec2 vary_texcoord0;  uniform float texture_gamma; +// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; +uniform int no_atmo; +  vec3 fullbrightAtmosTransport(vec3 light);  vec3 fullbrightScaleSoftClip(vec3 light); @@ -43,9 +46,12 @@ void fullbright_lighting()  	color.rgb = pow(color.rgb, vec3(texture_gamma)); -	color.rgb = fullbrightAtmosTransport(color.rgb); -	 -	color.rgb = fullbrightScaleSoftClip(color.rgb); +	// SL-9632 HUDs are affected by Atmosphere +	if (no_atmo == 0) +	{ +		color.rgb = fullbrightAtmosTransport(color.rgb); +		color.rgb = fullbrightScaleSoftClip(color.rgb); +	}  	color.rgb = pow(color.rgb, vec3(1.0/texture_gamma)); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 3eaaa41866..5e966293c6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -48,17 +48,24 @@ void fullbright_shiny_lighting()  {  	vec4 color = diffuseLookup(vary_texcoord0.xy);  	color.rgb *= vertex_color.rgb; - +	  	// SL-9632 HUDs are affected by Atmosphere  	if (no_atmo == 0)  	{ +	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 +	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low + +	color.rgb = fullbrightShinyAtmosTransport(color.rgb); +	color.rgb = fullbrightScaleSoftClip(color.rgb); +	} +/* +	// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects. +	else +	{  		vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;  		color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low - -		color.rgb = fullbrightShinyAtmosTransport(color.rgb); - -		color.rgb = fullbrightScaleSoftClip(color.rgb);  	} +*/  	color.a = 1.0; | 
