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author | Graham Linden <graham@lindenlab.com> | 2019-03-26 10:28:25 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-03-26 10:28:25 -0700 |
commit | fb7c887a5e09024731038eef0a57e5f1e8e08b2e (patch) | |
tree | 9563119c9a44e03c642de828cb93e9399e1c4c35 /indra/newview/app_settings/shaders/class1/lighting | |
parent | 446afe2d1a081a0e10a34749bbe1e4475075dae0 (diff) |
More consistent lighting across ALM/non-ALM/deferred/forward rendering.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index a9288b3df6..8defcf9f52 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -28,7 +28,7 @@ float calcDirectionalLight(vec3 n, vec3 l) { - float a = max(dot(n,l),0.0); + float a = max(dot(n,normalize(l)),0.0); return a; } |