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authorPtolemy <ptolemy@lindenlab.com>2020-06-29 17:33:19 -0700
committerPtolemy <ptolemy@lindenlab.com>2020-06-29 18:22:29 -0700
commita2ea1aac043dcaa8a302de88a157662df4c47cb0 (patch)
tree188d330eb2dbfd0c9235a330136470b700d0a82b /indra/newview/app_settings/shaders/class1/lighting
parent6ea04e8f5ab18b4a9863acde845d34531199812a (diff)
SL-9632 Add note about shiny HUD objects that will be fullbright for both ALM ON and OFF
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl9
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 3eaaa41866..6f7e777d23 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -56,9 +56,16 @@ void fullbright_shiny_lighting()
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
-
color.rgb = fullbrightScaleSoftClip(color.rgb);
}
+/*
+ // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
+ else
+ {
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
+ }
+*/
color.a = 1.0;