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path: root/indra/newview/app_settings/shaders/class1/windlight
AgeCommit message (Expand)Author
2024-08-23Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into 202...Erik Kundiman
2024-08-22#2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402)Dave Parks
2024-07-28Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into 202...Erik Kundiman
2024-06-12Float operands for float clamp operationErik Kundiman
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-06-11Merge tag '7.1.8-release'Erik Kundiman
2024-06-02More float operands for float operationsErik Kundiman
2024-05-16Merge branch 'release/materials_featurette' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-05-15#1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470)Dave Parks
2024-05-15Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-03-28#731 Fix for divide by zero when haze density set to zero (#1085)RunitaiLinden
2024-02-26https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for prob...RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-09-11SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkenin...RunitaiLinden
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-06-21SL-19792 Fix for visible gaps in water between region water and void water.RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-02-03SL-19148 Decruft followthrough -- kill more unused shader filesDave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...Dave Parks
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-07-08SL-17703: PBR: Sun/Moon lighting is in sRGBPtolemy
2021-04-29SL-14113: Merge duplicate shader constant for clarity.Ptolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...Ptolemy
2021-04-29SL-14113 Fix moon hazePtolemy
2021-03-18DRTVWR-528, delete all unreferenced shader files, improve dev QoLDave Houlton
2021-01-29SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma sp...Ptolemy
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
2020-09-11SL-13465 Restore Pre-EEP haze effecting moonPtolemy
2020-09-11SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.Ptolemy
2020-09-02SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or...Dave Houlton
2020-09-02SL-12978 clang-format shader file (whitespace)Dave Houlton
2020-09-02SL-12978 de-obfuscate, banish the tempsDave Houlton
2020-09-02SL-12978 refactor sunlight intensity calculationDave Houlton
2020-08-21SL-13743 revert part of SL-12978 change that broke low-angle sunlightDave Houlton
2020-08-16SL-13465 Fix local scalar mix masking global mix() function.Ptolemy
2020-08-16SL-13465 Partially restore atmospheric effects for the moon.Ptolemy
2020-07-02SL-13539 Fix a white artifact over the water at certain anglesPtolemy
2020-07-01SL-12978 Add note about similar code in C++ and GLSLPtolemy
2020-07-01SL-12978: CleanupPtolemy
2020-07-01SL-12978: Fix off-axis water dimmingPtolemy
2020-06-16SL-13449, fix link errors for class1 soften shadersDave Houlton
2020-03-16Add missing fullbrightAtmosTransportFrag stub.Runitai Linden
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden