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| author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-12 16:58:18 -0700 |
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 14:07:57 -0700 |
| commit | ced2bd5ed4386d50231edfd1ebec01561f9b4465 (patch) | |
| tree | 565d35d34343919387f2c0e281f8f2be64a0e2e6 /indra/newview/app_settings/shaders/class1/windlight | |
| parent | 59ab227c4020565f85e6fc2edf3e3fcc16abb574 (diff) | |
SL-14113 Fix moon haze
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonF.glsl | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 2425a2ad04..327accbd3b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -52,6 +52,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -62,5 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); + gl_FragDepth = 0.999985f; // SL-14113 } |
