diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-12 16:58:18 -0700 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 14:07:57 -0700 | 
| commit | ced2bd5ed4386d50231edfd1ebec01561f9b4465 (patch) | |
| tree | 565d35d34343919387f2c0e281f8f2be64a0e2e6 /indra | |
| parent | 59ab227c4020565f85e6fc2edf3e3fcc16abb574 (diff) | |
SL-14113 Fix moon haze
Diffstat (limited to 'indra')
13 files changed, 267 insertions, 9 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ae1ac5de7f..187fed72e1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main()      frag_data[1] = vec4(0.0,0.0,0.0,0.0);      frag_data[2] = vec4(0,0,0,1); -    gl_FragDepth = 0.99995f; +    gl_FragDepth = 0.999985; // SL-14113 Stars and Clouds need same depth  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 35068899ee..5906194437 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -55,6 +55,12 @@ void main()          fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 );      vec4 c      = texture2D(diffuseMap, vary_texcoord0.xy); + +    // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible +    // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> +    if (c.a <= 2./255.) // 0.00784 +        discard; +  //       c.rgb  = srgb_to_linear(c.rgb);           c.rgb *= moonlight_color.rgb;           c.rgb *= moon_brightness; diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index bac79a9fdc..50f10ad0fa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -46,8 +46,13 @@ float twinkle(){      return abs(d);  } +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl  void main()   { +	// camera above water: class1\deferred\starsF.glsl +	// camera below water: starsF.glsl      vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy);      vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy);      vec4 col = mix(col_b, col_a, blend_factor); @@ -62,6 +67,6 @@ void main()      frag_data[1] = vec4(0.0f);      frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); -    gl_FragDepth = 0.99995f; +    gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon  } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl new file mode 100644 index 0000000000..e1592c19fb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -0,0 +1,51 @@ +/**  + * @file class1/environment/moonF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D tex0; + +VARYING vec2 vary_texcoord0; + +// See: +// AS  off: class1/environment/moonF.glsl +// ALM off: class1/windlight/moonF.glsl +// ALM on : class1/deferred/moonF.glsl +void main()  +{ +    vec4 color = texture2D(tex0, vary_texcoord0.xy); + +    // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible +    // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> +    if (color.a <= 2./255.) // 0.00784 +        discard; + +    frag_color = color; +    gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars +} diff --git a/indra/newview/app_settings/shaders/class1/environment/moonV.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl new file mode 100644 index 0000000000..1fc421a295 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl @@ -0,0 +1,38 @@ +/**  + * @file class1\environment\moonV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ +  +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + +void main() +{ +	gl_Position = modelview_projection_matrix * vec4(position, 1); +	vary_texcoord0 = texcoord0; +} + diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl new file mode 100644 index 0000000000..95ab4cbf8b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -0,0 +1,51 @@ +/**  + * @file class1/environment/starsF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseMap; + +uniform float custom_alpha; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl +void main()  +{ +    vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); +    color.rgb = pow(color.rgb, vec3(0.45)); +    color.rgb *= vertex_color.rgb; +    color.a *= max(custom_alpha, vertex_color.a); + +    frag_color = color; +    gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon +} diff --git a/indra/newview/app_settings/shaders/class1/environment/starsV.glsl b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl new file mode 100644 index 0000000000..6fcfec6b6a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl @@ -0,0 +1,41 @@ +/**  + * @file class1/environment/starsV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ +	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +	vary_texcoord0 = texcoord0; +	vertex_color = diffuse_color; +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 2425a2ad04..327accbd3b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -52,6 +52,12 @@ void main()          fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 );      vec4 c     = texture2D(diffuseMap, vary_texcoord0.xy); + +    // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible +    // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> +    if (c.a <= 2./255.) // 0.00784 +        discard; +  //       c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function           c.rgb *= moonlight_color.rgb;           c.rgb *= moon_brightness; @@ -62,5 +68,6 @@ void main()           c.rgb  = scaleSoftClip(c.rgb);      frag_color = vec4(c.rgb, c.a); +    gl_FragDepth = 0.999985f; // SL-14113  } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index fa928d993e..d89cc69d71 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -127,5 +127,11 @@ void main()      /// Gamma correct for WL (soft clip effect).      frag_color = vec4(color.rgb, alpha1); + +    // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon +    // camera above water: class1\defered\cloudsF.glsl +    // camera below water: class2\windlight\coudsV.glsl +    // See: starsV.glsl, cloudsV.glsl, moonF.glsl +    gl_FragDepth = 0.999985;  } diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b6f55e800a..96b4a91b0f 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -130,13 +130,32 @@ void LLDrawPoolSky::renderSkyFace(U8 index)          face->renderIndexed();      } +    else // Moon +    if (index == LLVOSky::FACE_MOON) +    { +        LLGLSPipelineDepthTestSkyBox gls_skybox(true, true); // SL-14113 Write depth for moon so stars can test if behind it + +        LLGLEnable blend(GL_BLEND); + +        // if (LLGLSLShader::sNoFixedFunction) // TODO: Necessary? is this always true? We already bailed on gPipeline.canUseWindLightShaders ... above +        LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); +        if (tex) +        { +            gMoonProgram.bind(); // SL-14113 was gOneTextureNoColorProgram +            gGL.getTexUnit(0)->bind(tex, true); +            face->renderIndexed(); +        } +    }      else // heavenly body faces, no interp...      { +        LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); // reset to previous +          LLGLEnable blend(GL_BLEND);          LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP);          if (tex)          { +            gOneTextureNoColorProgram.bind();              gGL.getTexUnit(0)->bind(tex, true);              face->renderIndexed();          } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index c66aa905f5..436ecabd83 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -270,8 +270,8 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const  	gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);  	if (LLGLSLShader::sNoFixedFunction)  	{ -		gCustomAlphaProgram.bind(); -		gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); +		gStarsProgram.bind(); +		gStarsProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);  	}  	else  	{ @@ -288,7 +288,7 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const  	if (LLGLSLShader::sNoFixedFunction)  	{ -		gCustomAlphaProgram.unbind(); +		gStarsProgram.unbind(); // SL-14113 was gCustomAlphaProgram  	}  	else  	{ @@ -477,7 +477,8 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh  void LLDrawPoolWLSky::renderHeavenlyBodies()  { -	LLGLSPipelineBlendSkyBox gls_skybox(true, false); +	//LLGLSPipelineBlendSkyBox gls_skybox(true, false); +    LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind      LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();  	gGL.pushMatrix(); @@ -607,8 +608,8 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)      if (gPipeline.canUseWindLightShaders())      {          renderSkyHazeDeferred(origin, camHeightLocal); -        renderStarsDeferred(origin);          renderHeavenlyBodies(); +        renderStarsDeferred(origin);          renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);      }      gGL.setColorMask(true, true); @@ -626,8 +627,8 @@ void LLDrawPoolWLSky::render(S32 pass)      LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();  	renderSkyHaze(origin, camHeightLocal);     +    renderHeavenlyBodies();      renderStars(origin); -    renderHeavenlyBodies();	  	renderSkyClouds(origin, camHeightLocal, cloud_shader);  	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index be5c22e7c3..8eb57799c9 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -78,7 +78,7 @@ LLGLSLShader			gTransformTangentProgram;  //utility shaders  LLGLSLShader	gOcclusionProgram;  LLGLSLShader	gOcclusionCubeProgram; -LLGLSLShader	gCustomAlphaProgram; +LLGLSLShader	gCustomAlphaProgram; // SL-14113 This used to be used for the stars with Atmospheric Shaders: OFF  LLGLSLShader	gGlowCombineProgram;  LLGLSLShader	gSplatTextureRectProgram;  LLGLSLShader	gGlowCombineFXAAProgram; @@ -148,6 +148,8 @@ LLGLSLShader		gSkinnedObjectFullbrightShinyWaterProgram;  LLGLSLShader		gSkinnedObjectShinySimpleWaterProgram;  //environment shaders +LLGLSLShader		gMoonProgram; +LLGLSLShader		gStarsProgram;  LLGLSLShader		gTerrainProgram;  LLGLSLShader		gTerrainWaterProgram;  LLGLSLShader		gWaterProgram; @@ -819,6 +821,9 @@ void LLViewerShaderMgr::unloadShaders()  	gWaterProgram.unload();      gWaterEdgeProgram.unload();  	gUnderWaterProgram.unload(); + +	gMoonProgram.unload(); +	gStarsProgram.unload();  	gTerrainProgram.unload();  	gTerrainWaterProgram.unload();  	gGlowProgram.unload(); @@ -1051,6 +1056,32 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()  		llassert(success);  	} +	if (success) +	{ +		gStarsProgram.mName = "Environment Stars Shader"; +		gStarsProgram.mShaderFiles.clear(); +		gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); +		gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); +		gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; +		success = gStarsProgram.createShader(NULL, NULL); +		llassert(success); +	} + +	if (success) +	{ +		gMoonProgram.mName = "Environment Moon Shader"; +		gMoonProgram.mShaderFiles.clear(); +		gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); +		gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); +		gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; +		success = gMoonProgram.createShader(NULL, NULL); +		if (success) +		{ +			gMoonProgram.bind(); +			gMoonProgram.uniform1i(sTex0, 0); +		} +	} +  	if (!success)  	{  		mShaderLevel[SHADER_ENVIRONMENT] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 081221f15b..5122558a01 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -234,6 +234,8 @@ extern LLGLSLShader			gSkinnedObjectFullbrightShinyWaterProgram;  extern LLGLSLShader			gSkinnedObjectShinySimpleWaterProgram;  //environment shaders +extern LLGLSLShader			gMoonProgram; +extern LLGLSLShader			gStarsProgram;  extern LLGLSLShader			gTerrainProgram;  extern LLGLSLShader			gTerrainWaterProgram;  extern LLGLSLShader			gWaterProgram; | 
