diff options
| author | RunitaiLinden <davep@lindenlab.com> | 2023-09-11 09:20:00 -0500 | 
|---|---|---|
| committer | RunitaiLinden <davep@lindenlab.com> | 2023-09-11 09:20:00 -0500 | 
| commit | 1514ade10dc0f64c476ff405256b86fb6a1d9b57 (patch) | |
| tree | 85ef351caeb9b8f2053b2e50420f71a3b4252f1b /indra/newview/app_settings/shaders/class1/windlight | |
| parent | 43cd4e84bc01abcf2820b9557abe761fbf5e8432 (diff) | |
SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkening hacks.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 8 | 
1 files changed, 2 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 53474ded7f..a8aa5a36a3 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -39,7 +39,6 @@ uniform float max_y;  uniform vec3  glow;  uniform float scene_light_strength;  uniform float sun_moon_glow_factor; -uniform float sky_hdr_scale;  uniform float sky_sunlight_scale;  uniform float sky_ambient_scale; @@ -150,12 +149,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou      // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values      // (allows for mixing of light sources other than sunlight e.g. reflection probes) -    sunlit *= sky_sunlight_scale; //1.5; -    amblit *= sky_ambient_scale; //0.5; +    sunlit *= sky_sunlight_scale; +    amblit *= sky_ambient_scale; -    // override amblit with ambient_color if sky probe ambiance is not zero -    amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0)); -      amblit = srgb_to_linear(amblit);      amblit *= ambientLighting(norm, light_dir);  } | 
