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authorRunitaiLinden <davep@lindenlab.com>2023-09-11 09:20:00 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-09-11 09:20:00 -0500
commit1514ade10dc0f64c476ff405256b86fb6a1d9b57 (patch)
tree85ef351caeb9b8f2053b2e50420f71a3b4252f1b /indra
parent43cd4e84bc01abcf2820b9557abe761fbf5e8432 (diff)
SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkening hacks.
Diffstat (limited to 'indra')
-rw-r--r--indra/llinventory/llsettingssky.cpp4
-rw-r--r--indra/newview/app_settings/settings.xml8
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl8
-rw-r--r--indra/newview/llsettingsvo.cpp2
4 files changed, 11 insertions, 11 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 976a61fb69..fedbed2990 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -1449,6 +1449,7 @@ F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const
F32 LLSettingsSky::getTotalReflectionProbeAmbiance(F32 cloud_shadow_scale, bool auto_adjust) const
{
+#if 0
// feed cloud shadow back into reflection probe ambiance to mimic pre-reflection-probe behavior
// without brightening dark/interior spaces
F32 probe_ambiance = getReflectionProbeAmbiance(auto_adjust);
@@ -1459,6 +1460,9 @@ F32 LLSettingsSky::getTotalReflectionProbeAmbiance(F32 cloud_shadow_scale, bool
}
return probe_ambiance;
+#else
+ return getReflectionProbeAmbiance(auto_adjust);
+#endif
}
F32 LLSettingsSky::getSkyBottomRadius() const
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index b4e149f0e0..35ab1e9d40 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10654,7 +10654,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.7</real>
+ <real>1.0</real>
</map>
<key>RenderSkyAutoAdjustHDRScale</key>
<map>
@@ -10709,7 +10709,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1.0</real>
+ <real>0.001</real>
</map>
<key>RenderSkySunlightScale</key>
<map>
@@ -10720,7 +10720,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1.5</real>
+ <real>1.0</real>
</map>
<key>RenderSkyAmbientScale</key>
<map>
@@ -10731,7 +10731,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.5</real>
+ <real>0.7</real>
</map>
<key>RenderReflectionProbeMaxLocalLightAmbiance</key>
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 53474ded7f..a8aa5a36a3 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -39,7 +39,6 @@ uniform float max_y;
uniform vec3 glow;
uniform float scene_light_strength;
uniform float sun_moon_glow_factor;
-uniform float sky_hdr_scale;
uniform float sky_sunlight_scale;
uniform float sky_ambient_scale;
@@ -150,12 +149,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou
// multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
- sunlit *= sky_sunlight_scale; //1.5;
- amblit *= sky_ambient_scale; //0.5;
+ sunlit *= sky_sunlight_scale;
+ amblit *= sky_ambient_scale;
- // override amblit with ambient_color if sky probe ambiance is not zero
- amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0));
-
amblit = srgb_to_linear(amblit);
amblit *= ambientLighting(norm, light_dir);
}
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 9ccac82e63..b7c4dbe648 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -742,7 +742,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
if (psky->getReflectionProbeAmbiance() != 0.f)
{
- shader->uniform3fv(LLShaderMgr::AMBIENT, getAmbientColor().mV);
+ shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV));
shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails
}
else if (psky->canAutoAdjust() && should_auto_adjust)