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authorRunitaiLinden <davep@lindenlab.com>2023-09-11 09:20:00 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-09-11 09:20:00 -0500
commit1514ade10dc0f64c476ff405256b86fb6a1d9b57 (patch)
tree85ef351caeb9b8f2053b2e50420f71a3b4252f1b /indra/newview/app_settings
parent43cd4e84bc01abcf2820b9557abe761fbf5e8432 (diff)
SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkening hacks.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/settings.xml8
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl8
2 files changed, 6 insertions, 10 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index b4e149f0e0..35ab1e9d40 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10654,7 +10654,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.7</real>
+ <real>1.0</real>
</map>
<key>RenderSkyAutoAdjustHDRScale</key>
<map>
@@ -10709,7 +10709,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1.0</real>
+ <real>0.001</real>
</map>
<key>RenderSkySunlightScale</key>
<map>
@@ -10720,7 +10720,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1.5</real>
+ <real>1.0</real>
</map>
<key>RenderSkyAmbientScale</key>
<map>
@@ -10731,7 +10731,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.5</real>
+ <real>0.7</real>
</map>
<key>RenderReflectionProbeMaxLocalLightAmbiance</key>
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 53474ded7f..a8aa5a36a3 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -39,7 +39,6 @@ uniform float max_y;
uniform vec3 glow;
uniform float scene_light_strength;
uniform float sun_moon_glow_factor;
-uniform float sky_hdr_scale;
uniform float sky_sunlight_scale;
uniform float sky_ambient_scale;
@@ -150,12 +149,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou
// multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
- sunlit *= sky_sunlight_scale; //1.5;
- amblit *= sky_ambient_scale; //0.5;
+ sunlit *= sky_sunlight_scale;
+ amblit *= sky_ambient_scale;
- // override amblit with ambient_color if sky probe ambiance is not zero
- amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0));
-
amblit = srgb_to_linear(amblit);
amblit *= ambientLighting(norm, light_dir);
}