diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-09-11 09:20:00 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-09-11 09:20:00 -0500 |
commit | 1514ade10dc0f64c476ff405256b86fb6a1d9b57 (patch) | |
tree | 85ef351caeb9b8f2053b2e50420f71a3b4252f1b /indra/newview/app_settings | |
parent | 43cd4e84bc01abcf2820b9557abe761fbf5e8432 (diff) |
SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkening hacks.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 8 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 8 |
2 files changed, 6 insertions, 10 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b4e149f0e0..35ab1e9d40 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10654,7 +10654,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.7</real> + <real>1.0</real> </map> <key>RenderSkyAutoAdjustHDRScale</key> <map> @@ -10709,7 +10709,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1.0</real> + <real>0.001</real> </map> <key>RenderSkySunlightScale</key> <map> @@ -10720,7 +10720,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1.5</real> + <real>1.0</real> </map> <key>RenderSkyAmbientScale</key> <map> @@ -10731,7 +10731,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.5</real> + <real>0.7</real> </map> <key>RenderReflectionProbeMaxLocalLightAmbiance</key> diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 53474ded7f..a8aa5a36a3 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -39,7 +39,6 @@ uniform float max_y; uniform vec3 glow; uniform float scene_light_strength; uniform float sun_moon_glow_factor; -uniform float sky_hdr_scale; uniform float sky_sunlight_scale; uniform float sky_ambient_scale; @@ -150,12 +149,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values // (allows for mixing of light sources other than sunlight e.g. reflection probes) - sunlit *= sky_sunlight_scale; //1.5; - amblit *= sky_ambient_scale; //0.5; + sunlit *= sky_sunlight_scale; + amblit *= sky_ambient_scale; - // override amblit with ambient_color if sky probe ambiance is not zero - amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0)); - amblit = srgb_to_linear(amblit); amblit *= ambientLighting(norm, light_dir); } |