diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 8 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 8 | 
2 files changed, 6 insertions, 10 deletions
| diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b4e149f0e0..35ab1e9d40 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10654,7 +10654,7 @@      <key>Type</key>      <string>F32</string>      <key>Value</key> -    <real>0.7</real> +    <real>1.0</real>    </map>    <key>RenderSkyAutoAdjustHDRScale</key>    <map> @@ -10709,7 +10709,7 @@      <key>Type</key>      <string>F32</string>      <key>Value</key> -    <real>1.0</real> +    <real>0.001</real>    </map>    <key>RenderSkySunlightScale</key>    <map> @@ -10720,7 +10720,7 @@      <key>Type</key>      <string>F32</string>      <key>Value</key> -    <real>1.5</real> +    <real>1.0</real>    </map>    <key>RenderSkyAmbientScale</key>    <map> @@ -10731,7 +10731,7 @@      <key>Type</key>      <string>F32</string>      <key>Value</key> -    <real>0.5</real> +    <real>0.7</real>    </map>    <key>RenderReflectionProbeMaxLocalLightAmbiance</key> diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 53474ded7f..a8aa5a36a3 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -39,7 +39,6 @@ uniform float max_y;  uniform vec3  glow;  uniform float scene_light_strength;  uniform float sun_moon_glow_factor; -uniform float sky_hdr_scale;  uniform float sky_sunlight_scale;  uniform float sky_ambient_scale; @@ -150,12 +149,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou      // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values      // (allows for mixing of light sources other than sunlight e.g. reflection probes) -    sunlit *= sky_sunlight_scale; //1.5; -    amblit *= sky_ambient_scale; //0.5; +    sunlit *= sky_sunlight_scale; +    amblit *= sky_ambient_scale; -    // override amblit with ambient_color if sky probe ambiance is not zero -    amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0)); -      amblit = srgb_to_linear(amblit);      amblit *= ambientLighting(norm, light_dir);  } | 
