summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/windlight
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2022-09-30 10:57:01 -0500
committerDave Parks <davep@lindenlab.com>2022-09-30 10:57:01 -0500
commit7d426815019ac5394e5821f1c6ba374e12606aaa (patch)
tree748b74f24b343f19bb1c98503d57b3618799ec80 /indra/newview/app_settings/shaders/class1/windlight
parentd001c52c346d957375afc36bd83550a5702d4727 (diff)
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore SSAO to release version.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 28d1ae2027..12f500e224 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -37,8 +37,8 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
atten = vec3(1,0,1);
}
-void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive,
- out vec3 atten, bool use_ao)
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive,
+ out vec3 atten)
{
amblit = vec3(0.2, 0, 0.2);
sunlit = vec3(1,0,1);