diff options
author | Dave Parks <davep@lindenlab.com> | 2022-09-30 10:57:01 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-09-30 10:57:01 -0500 |
commit | 7d426815019ac5394e5821f1c6ba374e12606aaa (patch) | |
tree | 748b74f24b343f19bb1c98503d57b3618799ec80 /indra/newview/app_settings/shaders/class1/windlight | |
parent | d001c52c346d957375afc36bd83550a5702d4727 (diff) |
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore SSAO to release version.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 28d1ae2027..12f500e224 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -37,8 +37,8 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou atten = vec3(1,0,1); } -void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, - out vec3 atten, bool use_ao) +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive, + out vec3 atten) { amblit = vec3(0.2, 0, 0.2); sunlit = vec3(1,0,1); |