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authorErik Kundiman <erik@megapahit.org>2024-06-02 11:10:26 +0800
committerErik Kundiman <erik@megapahit.org>2024-06-02 11:10:26 +0800
commitaebd601a9399433146933510dcfdb04abe7e03d5 (patch)
tree2e8b755151a5b1f92297cd477565d7fb246292b9 /indra/newview/app_settings/shaders/class1/windlight
parent30e33e279b1b2d04951c399f548c3afc3b17fd1b (diff)
More float operands for float operations
This is so that it doesn't throw a compilation error at runtime for not defining consistently with float values, which would be uncastable on some certain other implementation.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
index 1372ddbcfa..bdc5b58060 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
@@ -47,7 +47,7 @@ void calcAtmospherics(vec3 inPositionEye) {
vec3 tmpaddlit = vec3(1);
vec3 tmpattenlit = vec3(1);
vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
- calcAtmosphericVars(inPositionEye, light_dir, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit);
+ calcAtmosphericVars(inPositionEye, light_dir, 1.0, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit);
setSunlitColor(tmpsunlit);
setAmblitColor(tmpamblit);
setAdditiveColor(tmpaddlit);