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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-16 00:10:29 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-16 00:10:29 +0300
commitbdb8caf790207e1a6f46d495a586b38bb52e58e9 (patch)
tree3ed50d019b3d78c748ed6b46ca69f2ca7943f41a /indra/newview/app_settings/shaders/class1/windlight
parentc8217c156a96faa95ed92e8c0a6d7c43960da46d (diff)
parent29be88d60d654193926add496d2d851f7c217356 (diff)
Merge branch 'release/materials_featurette' into marchcat/x-mf-merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 40b7f9cf0e..d077670c96 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -98,7 +98,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
// higher glow.x gives dimmer glow (because next step is 1 / "angle")
- haze_glow = clamp(pow(haze_glow, glow.z), -10, 10);
+ haze_glow = clamp(pow(haze_glow, glow.z), -100000, 100000);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
// add "minimum anti-solar illumination"