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| author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 08:41:50 -0700 |
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 14:07:57 -0700 |
| commit | e371fdbf311e450ac0cc7f4d3fdacc938b489d92 (patch) | |
| tree | ff5d1dec0a5371a661ccf103bf68ebac2f1ec3d3 /indra/newview/app_settings/shaders/class1/windlight | |
| parent | eb1e2a231410f8d2fefa4b4903b46b24f4259b04 (diff) | |
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 327accbd3b..293e09620f 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); - gl_FragDepth = 0.999985f; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 } |
