diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 08:41:50 -0700 |
---|---|---|
committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 14:07:57 -0700 |
commit | e371fdbf311e450ac0cc7f4d3fdacc938b489d92 (patch) | |
tree | ff5d1dec0a5371a661ccf103bf68ebac2f1ec3d3 /indra/newview/app_settings/shaders/class1 | |
parent | eb1e2a231410f8d2fefa4b4903b46b24f4259b04 (diff) |
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
6 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 187fed72e1..ad8ab771b8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = 0.999985; // SL-14113 Stars and Clouds need same depth + gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 5906194437..ffeaf2b600 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -74,6 +74,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = 0.999985f; + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index b028c40ed9..8d9c7e3507 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -67,6 +67,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); - gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index e1592c19fb..983cd17979 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main() discard; frag_color = color; - gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl index 95ab4cbf8b..e1a9cc6387 100644 --- a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -47,5 +47,5 @@ void main() color.a *= max(custom_alpha, vertex_color.a); frag_color = color; - gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 327accbd3b..293e09620f 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); - gl_FragDepth = 0.999985f; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 } |