diff options
| author | RunitaiLinden <davep@lindenlab.com> | 2023-08-22 13:17:58 -0500 | 
|---|---|---|
| committer | RunitaiLinden <davep@lindenlab.com> | 2023-08-22 13:17:58 -0500 | 
| commit | 894c9e0417e7b29aaf31c673ca040dff93eb36ef (patch) | |
| tree | 837909a91622d7c06c9484acece1049ec3c73695 /indra/newview/app_settings/shaders/class1/windlight | |
| parent | ec1d1f43540bac02e6cd2e814ee14da0cd33a67c (diff) | |
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 6 | 
1 files changed, 4 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 437fa0a6d5..53474ded7f 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -40,6 +40,8 @@ uniform vec3  glow;  uniform float scene_light_strength;  uniform float sun_moon_glow_factor;  uniform float sky_hdr_scale; +uniform float sky_sunlight_scale; +uniform float sky_ambient_scale;  float getAmbientClamp() { return 1.0f; } @@ -148,8 +150,8 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou      // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values      // (allows for mixing of light sources other than sunlight e.g. reflection probes) -    sunlit *= 1.5; -    amblit *= 0.5; +    sunlit *= sky_sunlight_scale; //1.5; +    amblit *= sky_ambient_scale; //0.5;      // override amblit with ambient_color if sky probe ambiance is not zero      amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0)); | 
