diff options
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 5 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.h | 2 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 67 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 6 | ||||
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 22 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 4 |
9 files changed, 105 insertions, 9 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 3f4b15b8b1..976a61fb69 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -32,6 +32,7 @@ #include "llfasttimer.h" #include "v3colorutil.h" + //========================================================================= namespace { @@ -135,6 +136,8 @@ const std::string LLSettingsSky::SETTING_REFLECTION_PROBE_AMBIANCE("reflection_p const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("651510b8-5f4d-8991-1592-e7eeab2a5a06"); +F32 LLSettingsSky::sAutoAdjustProbeAmbiance = 1.f; + static const LLUUID DEFAULT_SUN_ID("32bfbcea-24b1-fb9d-1ef9-48a28a63730f"); // dataserver static const LLUUID DEFAULT_MOON_ID("d07f6eed-b96a-47cd-b51d-400ad4a1c428"); // dataserver static const LLUUID DEFAULT_CLOUD_ID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b"); @@ -1438,7 +1441,7 @@ F32 LLSettingsSky::getReflectionProbeAmbiance(bool auto_adjust) const { if (auto_adjust && canAutoAdjust()) { - return 1.f; + return sAutoAdjustProbeAmbiance; } return mSettings[SETTING_REFLECTION_PROBE_AMBIANCE].asReal(); diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index f55e9f0631..7ba7a9ba06 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -103,6 +103,8 @@ public: static const LLUUID DEFAULT_ASSET_ID; + static F32 sAutoAdjustProbeAmbiance; + typedef PTR_NAMESPACE::shared_ptr<LLSettingsSky> ptr_t; //--------------------------------------------------------------------- diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 8430d13093..ee66122774 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -975,8 +975,8 @@ void LLRender::syncLightState() shader->uniform3fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0); //shader->uniform3fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV); - shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); - shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); + //shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); + //shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); } } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 22940dc703..0e7f9e1331 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1267,6 +1267,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sunlight_color"); mReservedUniforms.push_back("ambient_color"); mReservedUniforms.push_back("sky_hdr_scale"); + mReservedUniforms.push_back("sky_sunlight_scale"); + mReservedUniforms.push_back("sky_ambient_scale"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); mReservedUniforms.push_back("haze_horizon"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index ac4b393fb7..79a24773e1 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -103,6 +103,8 @@ public: SUNLIGHT_COLOR, // "sunlight_color" AMBIENT, // "ambient_color" SKY_HDR_SCALE, // "sky_hdr_scale" + SKY_SUNLIGHT_SCALE, // "sky_sunlight_scale" + SKY_AMBIENT_SCALE, // "sky_ambient_scale" BLUE_HORIZON, // "blue_horizon" BLUE_DENSITY, // "blue_density" HAZE_HORIZON, // "haze_horizon" diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0cd63d9d5f..4612ee1a82 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10656,6 +10656,73 @@ <key>Value</key> <real>2.0</real> </map> + <key>RendeSkyAutoAdjustBlueHorizonScale</key> + <map> + <key>Comment</key> + <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RendeSkyAutoAdjustBlueDensityScale</key> + <map> + <key>Comment</key> + <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderSkyAutoAdjustSunColorScale</key> + <map> + <key>Comment</key> + <string>Sun color scalar when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderSkyAutoAdjustProbeAmbiance</key> + <map> + <key>Comment</key> + <string>Probe ambiance value when auto-adjusting legacy skies</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderSkySunlightScale</key> + <map> + <key>Comment</key> + <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.5</real> + </map> + <key>RenderSkyAmbientScale</key> + <map> + <key>Comment</key> + <string>Ambient scale fudge factor for matching with pre-PBR viewer</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> + <key>RenderReflectionProbeMaxLocalLightAmbiance</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 437fa0a6d5..53474ded7f 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -40,6 +40,8 @@ uniform vec3 glow; uniform float scene_light_strength; uniform float sun_moon_glow_factor; uniform float sky_hdr_scale; +uniform float sky_sunlight_scale; +uniform float sky_ambient_scale; float getAmbientClamp() { return 1.0f; } @@ -148,8 +150,8 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou // multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values // (allows for mixing of light sources other than sunlight e.g. reflection probes) - sunlit *= 1.5; - amblit *= 0.5; + sunlit *= sky_sunlight_scale; //1.5; + amblit *= sky_ambient_scale; //0.5; // override amblit with ambient_color if sky probe ambiance is not zero amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0)); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 264359a3a9..9ccac82e63 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -721,6 +721,15 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f); static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f); + static LLCachedControl<F32> auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f); + static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f); + static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f); + static LLCachedControl<F32> auto_adjust_probe_ambiance(gSavedSettings, "RenderSkyAutoAdjustProbeAmbiance", 1.f); + static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f); + static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f); + + shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale); + shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale); static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f); F32 probe_ambiance = getTotalReflectionProbeAmbiance(cloud_shadow_scale); @@ -740,7 +749,16 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) { // auto-adjust legacy sky to take advantage of probe ambiance shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * auto_adjust_ambient_scale).mV); shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, auto_adjust_hdr_scale); - probe_ambiance = 1.f; // NOTE -- must match LLSettingsSky::getReflectionProbeAmbiance value for "auto_adjust" true + LLColor3 blue_horizon = getBlueHorizon() * auto_adjust_blue_horizon_scale; + LLColor3 blue_density = getBlueDensity() * auto_adjust_blue_density_scale; + LLColor3 sun_diffuse = getSunDiffuse() * auto_adjust_sun_color_scale; + + shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_diffuse.mV); + shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV); + shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV); + + LLSettingsSky::sAutoAdjustProbeAmbiance = auto_adjust_probe_ambiance; + probe_ambiance = auto_adjust_probe_ambiance; // NOTE -- must match LLSettingsSky::getReflectionProbeAmbiance value for "auto_adjust" true } else { @@ -755,7 +773,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor()); shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier()); shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier()); - + shader->uniform1f(LLShaderMgr::GAMMA, g); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1620b1ff4c..0b5908a440 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7730,8 +7730,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); } - shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV); - shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); + //shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV); + //shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); shader.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mReflectionMapManager.mMaxProbeLOD); } |