Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-07-28 | Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵ | Erik Kundiman | |
2024.06-atlasaurus | |||
2024-06-12 | Float operands for float clamp operation | Erik Kundiman | |
2024-06-11 | Clean up line endings that got mangled up during last merge | Ansariel | |
2024-06-11 | Merge tag '7.1.8-release' | Erik Kundiman | |
source for viewer 7.1.8.9375512768 | |||
2024-06-02 | More float operands for float operations | Erik Kundiman | |
This is so that it doesn't throw a compilation error at runtime for not defining consistently with float values, which would be uncastable on some certain other implementation. | |||
2024-05-16 | Merge branch 'release/materials_featurette' into marchcat/x-mf-merge | Andrey Lihatskiy | |
2024-05-15 | #1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470) | Dave Parks | |
2024-05-15 | Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-merge | Andrey Lihatskiy | |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2024-03-28 | #731 Fix for divide by zero when haze density set to zero (#1085) | RunitaiLinden | |
2024-02-26 | https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for ↵ | RunitaiLinden | |
probes going off the rails -- sanity clamp sky glow (#893) | |||
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵ | RunitaiLinden | |
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc. | |||
2023-09-11 | SL-19842 WIP -- Now that probes can override ambient, unroll ambient ↵ | RunitaiLinden | |
darkening hacks. | |||
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden | |
2023-06-21 | SL-19792 Fix for visible gaps in water between region water and void water. | RunitaiLinden | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-02-03 | SL-19148 Decruft followthrough -- kill more unused shader files | Dave Parks | |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵ | Dave Parks | |
remove some unused glsl files. | |||
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵ | Dave Parks | |
Restore SSAO to release version. | |||
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2022-07-08 | SL-17703: PBR: Sun/Moon lighting is in sRGB | Ptolemy | |
2021-04-29 | SL-14113: Merge duplicate shader constant for clarity. | Ptolemy | |
2021-04-29 | SL-14113: Remove magic numbers. Take advantage of existing shader #defines ↵ | Ptolemy | |
injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file. | |||
2021-04-29 | SL-14113 Fix moon haze | Ptolemy | |
2021-03-18 | DRTVWR-528, delete all unreferenced shader files, improve dev QoL | Dave Houlton | |
2021-01-29 | SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma ↵ | Ptolemy | |
space for accurate color reproduction of sun textures | |||
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton | |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton | |
Removed some potential div-by-0 NaNs and a mangled clamp. | |||
2020-09-11 | SL-13465 Restore Pre-EEP haze effecting moon | Ptolemy | |
2020-09-11 | SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF. | Ptolemy | |
2020-09-02 | SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve ↵ | Dave Houlton | |
original fall-off. Had to find a balance in the sunlight intensity calculation that behaves correctly for both these issues. | |||
2020-09-02 | SL-12978 clang-format shader file (whitespace) | Dave Houlton | |
2020-09-02 | SL-12978 de-obfuscate, banish the temps | Dave Houlton | |
2020-09-02 | SL-12978 refactor sunlight intensity calculation | Dave Houlton | |
2020-08-21 | SL-13743 revert part of SL-12978 change that broke low-angle sunlight | Dave Houlton | |
2020-08-16 | SL-13465 Fix local scalar mix masking global mix() function. | Ptolemy | |
2020-08-16 | SL-13465 Partially restore atmospheric effects for the moon. | Ptolemy | |
2020-07-02 | SL-13539 Fix a white artifact over the water at certain angles | Ptolemy | |
2020-07-01 | SL-12978 Add note about similar code in C++ and GLSL | Ptolemy | |
2020-07-01 | SL-12978: Cleanup | Ptolemy | |
2020-07-01 | SL-12978: Fix off-axis water dimming | Ptolemy | |
2020-06-16 | SL-13449, fix link errors for class1 soften shaders | Dave Houlton | |
2020-03-16 | Add missing fullbrightAtmosTransportFrag stub. | Runitai Linden | |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2019-09-09 | SL-1144 | Graham Linden | |
The un-water-fogged gap area was rendering while we were still above water, but the water surface was being near culled. I've re-enabled preculling water objects (which also fixes issues with water culling vs spinning the camera) and it seems to behave correctly. | |||
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. |