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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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windlight
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Author
2024-07-28
Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into 202...
Erik Kundiman
2024-06-12
Float operands for float clamp operation
Erik Kundiman
2024-06-11
Clean up line endings that got mangled up during last merge
Ansariel
2024-06-11
Merge tag '7.1.8-release'
Erik Kundiman
2024-06-02
More float operands for float operations
Erik Kundiman
2024-05-16
Merge branch 'release/materials_featurette' into marchcat/x-mf-merge
Andrey Lihatskiy
2024-05-15
#1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470)
Dave Parks
2024-05-15
Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-merge
Andrey Lihatskiy
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-03-28
#731 Fix for divide by zero when haze density set to zero (#1085)
RunitaiLinden
2024-02-26
https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for prob...
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-09-11
SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkenin...
RunitaiLinden
2023-08-22
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
RunitaiLinden
2023-06-21
SL-19792 Fix for visible gaps in water between region water and void water.
RunitaiLinden
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-02-03
SL-19148 Decruft followthrough -- kill more unused shader files
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-07-08
SL-17703: PBR: Sun/Moon lighting is in sRGB
Ptolemy
2021-04-29
SL-14113: Merge duplicate shader constant for clarity.
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2021-04-29
SL-14113 Fix moon haze
Ptolemy
2021-03-18
DRTVWR-528, delete all unreferenced shader files, improve dev QoL
Dave Houlton
2021-01-29
SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma sp...
Ptolemy
2020-09-29
Merge branch 'master' 6.4.10 into DRTVWR-510
Dave Houlton
2020-09-16
DRTVWR-4976 Misc shader cleanup.
Dave Houlton
2020-09-11
SL-13465 Restore Pre-EEP haze effecting moon
Ptolemy
2020-09-11
SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.
Ptolemy
2020-09-02
SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or...
Dave Houlton
2020-09-02
SL-12978 clang-format shader file (whitespace)
Dave Houlton
2020-09-02
SL-12978 de-obfuscate, banish the temps
Dave Houlton
2020-09-02
SL-12978 refactor sunlight intensity calculation
Dave Houlton
2020-08-21
SL-13743 revert part of SL-12978 change that broke low-angle sunlight
Dave Houlton
2020-08-16
SL-13465 Fix local scalar mix masking global mix() function.
Ptolemy
2020-08-16
SL-13465 Partially restore atmospheric effects for the moon.
Ptolemy
2020-07-02
SL-13539 Fix a white artifact over the water at certain angles
Ptolemy
2020-07-01
SL-12978 Add note about similar code in C++ and GLSL
Ptolemy
2020-07-01
SL-12978: Cleanup
Ptolemy
2020-07-01
SL-12978: Fix off-axis water dimming
Ptolemy
2020-06-16
SL-13449, fix link errors for class1 soften shaders
Dave Houlton
2020-03-16
Add missing fullbrightAtmosTransportFrag stub.
Runitai Linden
2020-03-05
WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...
Runitai Linden
2019-09-09
SL-1144
Graham Linden
2019-07-23
SL-11621
Graham Linden
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