Age | Commit message (Expand) | Author |
2020-06-29 | SL-9632 Cleanup: Add note about potential missing inverse pow() texture_gamma | Ptolemy |
2020-06-29 | SL-9632 Fix Haze effecting HUD objects | Ptolemy |
2020-06-29 | SL-9632 Add note about shiny HUD objects that will be fullbright for both ALM... | Ptolemy |
2020-06-19 | SL-9632 Fix HUD objects to not use environment lighting | Ptolemy |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy |
2019-09-25 | SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM ... | ruslantproductengine |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden |
2019-06-06 | SL-10969 | Graham Linden |
2019-05-30 | SL-11330 | Graham Linden |
2019-05-28 | SL-10969, SL-11073 | Graham Linden |
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ligh... | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |
2019-05-07 | SL-11105 | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-22 | SL-10856 | Graham Linden |
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename can... | Graham Linden |
2019-04-08 | Make ambient clamping consistent between class1/2 deferred lighting and forwa... | Graham Linden |
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden |
2019-03-22 | Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too. | Graham Linden |
2019-03-20 | SL-10449 | Graham Linden |
2019-03-19 | SL-10764 | Graham Linden |
2018-11-12 | SL-10044 SL-10045 | Graham Linden |
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin... | Graham Linden |
2016-12-09 | MAINT-6551 One of my avatars does not render correctly when ALM is disabled u... | pavelkproductengine |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-08-15 | NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ob... | Graham Linden |
2013-06-03 | NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. | Dave Parks |
2013-05-30 | NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat... | Dave Parks |
2013-05-30 | Fix for some objects not rendering underwater with advanced lighting enabled | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-04-26 | Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine merges | Graham Madarasz |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-25 | NORSPEC-118 Compatibility pass against advanced lighting disabled. | Dave Parks |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden |
2013-04-18 | This should take care of alpha blended full bright objects and gamma correction. | Geenz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo... | Dave Parks |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-12-14 | Updating shaders to not crash when compiled in llvm | Don Kjer |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-10-14 | SH-2276 Clean up a shader warning. | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |