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path: root/indra/newview/app_settings/shaders/class1/lighting
AgeCommit message (Expand)Author
2020-06-29SL-9632 Cleanup: Add note about potential missing inverse pow() texture_gammaPtolemy
2020-06-29SL-9632 Fix Haze effecting HUD objectsPtolemy
2020-06-29SL-9632 Add note about shiny HUD objects that will be fullbright for both ALM...Ptolemy
2020-06-19SL-9632 Fix HUD objects to not use environment lightingPtolemy
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2019-09-25SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM ...ruslantproductengine
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-06-06SL-10969Graham Linden
2019-05-30SL-11330Graham Linden
2019-05-28SL-10969, SL-11073Graham Linden
2019-05-23Add render debug controls for forcing disable of ambient, sun, and local ligh...Graham Linden
2019-05-21SL-11238Graham Linden
2019-05-07SL-11105Graham Linden
2019-04-26Lighting WIPGraham Linden
2019-04-22SL-10856Graham Linden
2019-04-19Add directory names to sentinels in shaders so shaders with same filename can...Graham Linden
2019-04-08Make ambient clamping consistent between class1/2 deferred lighting and forwa...Graham Linden
2019-03-26More consistent lighting across ALM/non-ALM/deferred/forward rendering.Graham Linden
2019-03-22Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too.Graham Linden
2019-03-20SL-10449Graham Linden
2019-03-19SL-10764Graham Linden
2018-11-12SL-10044 SL-10045Graham Linden
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...Graham Linden
2016-12-09MAINT-6551 One of my avatars does not render correctly when ALM is disabled u...pavelkproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-08-15NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ob...Graham Linden
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks
2013-05-30NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat...Dave Parks
2013-05-30Fix for some objects not rendering underwater with advanced lighting enabledDave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-04-26Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine mergesGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-12-14Updating shaders to not crash when compiled in llvmDon Kjer
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-10-14SH-2276 Clean up a shader warning.Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks