Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-06 | EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection ↵ | Tofu Linden | |
instead of a reflection Disable screen-space shiny while I chew on it some more. (transplanted from bde80560117295f6b3e61f9b47f3bdea826945ca) | |||
2010-05-06 | EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection ↵ | Tofu Linden | |
instead of a reflection Disable screen-space shiny while I chew on it some more. | |||
2010-05-04 | Cleanup from review. | Dave Parks | |
2010-05-04 | Deferred pipeline integration of rigged attachments and cleanup. | Dave Parks | |
2010-05-01 | Fullbrigt skinned and fix for silly crash from not removing face references. | Dave Parks | |
2010-05-01 | merge | Dave Parks | |
2010-05-01 | Rigged attachment integration WIP. | Dave Parks | |
2010-04-30 | expand EXT-7149 fix to include bumpyshiny. | Tofu Linden | |
2010-04-30 | expand EXT-7149 fix to include bumpyshiny. | Tofu Linden | |
(transplanted from 57e136beedee9122dbbf46a1d91f6514f058b829) | |||
2010-04-30 | more tweakery for EXT-7149 objects with white color and varied texture do ↵ | Tofu Linden | |
not appear shiny with deferred rendering | |||
2010-04-30 | more tweakery for EXT-7149 objects with white color and varied texture do ↵ | Tofu Linden | |
not appear shiny with deferred rendering (transplanted from 36680184ec50ecf5fff92ee33db711b7512d923a) | |||
2010-04-30 | EXT-7149 objects with white color and varied texture do not appear shiny ↵ | Tofu Linden | |
with deferred rendering | |||
2010-04-30 | EXT-7149 objects with white color and varied texture do not appear shiny ↵ | Tofu Linden | |
with deferred rendering (transplanted from 778a5a83ef4e5e70652fbc00f2e1f8375e587afc) | |||
2010-04-23 | Backed out changeset 90f0ce75b2d7 | Tofu Linden | |
2010-04-23 | Backed out changeset b379d162769e | Tofu Linden | |
2010-04-23 | Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred ↵ | Tofu Linden | |
rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it. (transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263) | |||
2010-04-23 | Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred ↵ | Tofu Linden | |
rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it. (transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263) (transplanted from 90f0ce75b2d7bb9fc03e84245db27a16508cde63) | |||
2010-04-22 | ssreflections: dampen/blur ssreflections rather more. | Tofu Linden | |
(transplanted from 4c4ae8d8f0795244fda258c157177e2778bfc444) | |||
2010-04-22 | ssreflections: dampen/blur ssreflections rather more. | Tofu Linden | |
2010-04-21 | port class1 ssreflections tweaks to class2 and class3 | Tofu Linden | |
(transplanted from 19036fc277d88c364e957019a66b4cdf4cce8b53) | |||
2010-04-21 | port class1 ssreflections tweaks to class2 and class3 | Tofu Linden | |
(transplanted from 19036fc277d88c364e957019a66b4cdf4cce8b53) | |||
2010-04-21 | ssreflections: if we're going to (pretend to) take 4 diffuse samples, then ↵ | Tofu Linden | |
take them in a diamond pattern instead of all in a line. this also slightly simplifies(?) the shader. (transplanted from 7b334c22ece4e98565c5d182690ab9ca4c2526c6) | |||
2010-04-21 | ssreflections: if we're going to (pretend to) take 4 diffuse samples, then ↵ | Tofu Linden | |
take them in a diamond pattern instead of all in a line. this also slightly simplifies(?) the shader. (transplanted from 7b334c22ece4e98565c5d182690ab9ca4c2526c6) | |||
2010-04-16 | strengthen the fakey blur in the fakey ssreflections. | Tofu Linden | |
(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed) | |||
2010-04-16 | strengthen the fakey blur in the fakey ssreflections. | Tofu Linden | |
(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed) (transplanted from 1ee9eaf155ed897a5a7b86369c1f5160455094f0) | |||
2010-04-12 | Tracking down ATI deferred bugs WIP | Dave Parks | |
(transplanted from 76dacfb89b155fd1e6698d7affc81fb13ee4fb33) | |||
2010-04-12 | Tracking down ATI deferred bugs WIP | Dave Parks | |
2010-04-09 | Tweak bias on projectors. Fix some silly shader mistakes. | Dave Parks | |
2010-04-09 | Tweak bias on projectors. Fix some silly shader mistakes. | Dave Parks | |
2010-04-07 | merge | Dave Parks | |
2010-04-07 | Shadow aliasing fix WIP | Dave Parks | |
2010-04-07 | Shadow aliasing fix WIP | Dave Parks | |
2010-04-07 | apply latest ssreflections tweaks to class2 and class3. | Tofu Linden | |
2010-04-07 | tidy up ssreflections comments and structure a bit. | Tofu Linden | |
2010-04-06 | extra diffuse sample in ssreflection to decrease aliasing. | Tofu Linden | |
2010-04-02 | ssreflection: restore the shadow factor I accidentally removed with the last ↵ | Tofu Linden | |
update. | |||
2010-04-02 | apply ssreflection changes to class2 and class3 too. | Tofu Linden | |
2010-04-02 | clean-up transplant | Tofu Linden | |
2010-04-02 | ssreflections: perspective reflection for sunlight, planar reflection for ↵ | Tofu Linden | |
ssreflection | |||
2010-04-02 | ssreflections: water reflections strongly imply that the non-perspective ↵ | Tofu Linden | |
reflection from eye is the right one. | |||
2010-04-02 | ssreflections: use the minimum of the lighting dp and the appropriateness. ↵ | Tofu Linden | |
not the product. | |||
2010-04-02 | ssreflections: reflect sunlight direction for reflection. dunno how I feel ↵ | Tofu Linden | |
about this yet. | |||
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden | |
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden | |
2010-03-29 | ss reflections tweakage: | Tofu Linden | |
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. | |||
2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden | |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. ↵ | Tofu Linden | |
don't use varying version of lightnorm for lighting the reflection-guess-point. | |||
2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden | |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks | |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
SSAO. |