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2024-10-12Revert "Rename uniform vec4 color to color4"secretfoxtail
This reverts commit a42a77f0aacf5878f29edafc42b8b230dc290bb6.
2024-10-12Revert "More renaming color to color4"secretfoxtail
This reverts commit 93f5747aaacb4109eece1165dd76a5a5f01e0e77.
2024-10-12Revert "More renaming color to color4"secretfoxtail
This reverts commit 3fa052f6a2e642a6f1c450ec77f7b47a49016558.
2024-10-08More renaming color to color4Erik Kundiman
2024-10-02More renaming color to color4Erik Kundiman
2024-10-01Rename uniform vec4 color to color4Erik Kundiman
to avoid name clash with the uniform vec3 color somewhere else. I've tested this and everything seemed okay. Just revert this if it causes trouble.
2024-09-07Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵Erik Kundiman
2024.08-DeltaFPS
2024-09-03#1852 Fix for some visual corruption caused by divide by zero in lighting ↵Dave Parks
functions (#2488)
2024-09-01Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵Erik Kundiman
2024.08-DeltaFPS
2024-08-23Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵Erik Kundiman
2024.06-atlasaurus
2024-08-22Merge remote-tracking branch 'origin/release/2024.06-atlasaurus' into ↵Brad Linden
release/2024.08-DeltaFPS
2024-08-22#2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402)Dave Parks
2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-07-28Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵Erik Kundiman
2024.06-atlasaurus
2024-07-02viewer#1907 Shader initialization errorAndrey Kleshchev
2024-07-01Merge pull request #1882 from secondlife/v-1847cosmic-linden
secondlife/viewer#1847: Fix negative UV scale inverting normal texture lighting for PBR materials and PBR terrain
2024-07-01secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR ↵Cosmic Linden
materials and PBR terrain
2024-06-271836 dont store texture in system memory unless absolutely necessary (#1843)Dave Parks
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps
2024-06-21#1769 gltf optimization pass (#1816)Dave Parks
#1814 and #1517 Fix mirror update rate and occlusion culling
2024-06-20Merge remote-tracking branch 'secondlife/release/maint-b' into maint-bErik Kundiman
2024-06-17Fix shaders broken in mergeAnsariel
2024-06-141736 audit texture image unit usage on os x (#1739)Dave Parks
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
2024-06-14Merge branch 'release/maint-b' into marchcat/b-mergeAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml # indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl # indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl # indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl # indra/newview/llfilepicker.cpp
2024-06-13secondlife/viewer#907: Review feedbackCosmic Linden
2024-06-13More of making operands consistently floatErik Kundiman
2024-06-12Fix whitespace pre-commit hook failuresBrad Linden
2024-06-12Merge remote-tracking branch 'origin/project/gltf_development' into ↵Brad Linden
brad/maint-a-merge-to-gltf-dev # Conflicts: # indra/newview/gltf/primitive.cpp
2024-06-12Float operands for float clamp operationErik Kundiman
2024-06-11Merge remote-tracking branch 'origin/release/maint-a' into ↵Brad Linden
project/gltf_development
2024-06-11#1718 Add GLTF support for multiple texcoords (#1720)Dave Parks
* Fix for GLTF MeshPrimitiveModes test
2024-06-11#1687 Add support for KHR_texture_transform (#1717)Dave Parks
2024-06-11Trim remaining trailing whitespaces after #1695Andrey Lihatskiy
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-06-11Merge branch 'main' of https://github.com/secondlife/viewer into ↵Ansariel
DRTVWR-600-maint-A # Conflicts: # indra/llappearance/llavatarappearance.h # indra/llimage/llimage.cpp # indra/llmath/llvolume.cpp # indra/llmath/llvolume.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llrendertarget.cpp # indra/llrender/llshadermgr.cpp # indra/newview/lldynamictexture.cpp # indra/newview/llenvironment.cpp # indra/newview/llfetchedgltfmaterial.cpp # indra/newview/llfloaterimagepreview.cpp # indra/newview/llfloaterimagepreview.h # indra/newview/llfloaterregioninfo.cpp # indra/newview/llfloaterregioninfo.h # indra/newview/llmaniprotate.cpp # indra/newview/llmaniptranslate.cpp # indra/newview/llpanelvolume.cpp # indra/newview/llselectmgr.cpp # indra/newview/llselectmgr.h # indra/newview/llsurface.cpp # indra/newview/llsurface.h # indra/newview/llsurfacepatch.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/lltinygltfhelper.cpp # indra/newview/llviewertexture.cpp # indra/newview/llviewerwindow.cpp # indra/newview/llviewerwindow.h # indra/newview/llvlcomposition.cpp # indra/newview/llvlcomposition.h # indra/newview/llvocache.cpp # indra/newview/llvovolume.cpp # indra/newview/pipeline.cpp
2024-06-11Merge tag '7.1.8-release'Erik Kundiman
source for viewer 7.1.8.9375512768
2024-06-10Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵Brad Linden
project/gltf_development
2024-06-10Post-merge - trim trailing whitespaceAndrey Lihatskiy
2024-06-10#1654 generate normals and tangents according to gltf specification (#1662)Dave Parks
* Disable unloading of objects in background. * Add unlit GLTF shader variant
2024-06-05#1527 Improve performance on Apple silicon (#1632)Dave Parks
2024-06-04Fixup mix->pbr_mix after merge.Brad Linden
2024-06-04Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Brad Linden
project/gltf_development
2024-06-04#989 Fix for blurry terrain on Mac (#1633)Brad Linden
Co-authored-by: Dave Parks <davep@lindenlab.com>
2024-06-04Fix for AMD not being able to load pbrmetallicroughnessV. (#1620)Jonathan "Geenz" Goodman
2024-06-04#1614 Fix for moire pattern in specular highlights. Incidental cleanup.RunitaiLinden
2024-06-02More float operands for float operationsErik Kundiman
2024-06-02Revert unnecessary shader operand diff from LL'sErik Kundiman
It's been already casted.
2024-06-02Revert "Prepend avatar skin's matrix palette variable name"Erik Kundiman
This reverts commit 30e33e279b1b2d04951c399f548c3afc3b17fd1b.
2024-06-02More float operands for float operationsErik Kundiman
This is so that it doesn't throw a compilation error at runtime for not defining consistently with float values, which would be uncastable on some certain other implementation.
2024-06-02Prepend avatar skin's matrix palette variable nameErik Kundiman
so it wouldn't clash with object skin's when they're used in the same piece of code.
2024-05-29#1530 Increase joint limit for GLTF Assets (#1582)Dave Parks
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets