Age | Commit message (Collapse) | Author | |
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2025-03-09 | Comment out sampleReflectionProbesLegacy redeclaration | Erik Kundiman | |
which isn't used anyway in that file, and differs in parameter qualifiers, which caused a crash (only) on Ubuntu 24.x, with errors: Fragment info ------------- 0(857) : error c1106: overloaded function declaration "samplereflectionprobeslegacy" differs only in parameter qualifiers 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(513) createShader : Failed to link shader: Water Shader 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(518) createShader : Failed to link using shader level 3 trying again using shader level 2 Vertex info ----------- 0(107) : error C3002: call to undefined function "void calcAtmospherics(vec3);" | |||
2025-03-05 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
2024.12-ForeverFPS | |||
2025-02-24 | Backout minimal+ change. | Jonathan "Geenz" Goodman | |
2025-02-23 | Quick fix for null pointer in LLDrawPoolWater | Jonathan "Geenz" Goodman | |
2025-02-23 | Cleanup | Jonathan "Geenz" Goodman | |
2025-02-22 | Accidental double linearization, try roughness ^2 for water punctual light. | Jonathan "Geenz" Goodman | |
2025-02-18 | Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmp | Erik Kundiman | |
2025-02-18 | #3557 Waves not applying without Transparent Water | Andrey Kleshchev | |
2025-02-11 | Additional water fixes and tweaks. (#3524) | Jonathan "Geenz" Goodman | |
* Incorporation of feedback for #3456 | |||
2025-02-07 | Water Exclusion Surfaces (#3517) | Jonathan "Geenz" Goodman | |
* #3455 Add support for water exclusion surfaces | |||
2025-02-06 | Add some haze to the distance on water. (#3508) | Jonathan "Geenz" Goodman | |
* #3507 Add distance haze to water to get us closer to 6.6.17's appearance. | |||
2025-01-30 | #3456 Water improvements to get us closer to 6.6.17 (#3490) | Jonathan "Geenz" Goodman | |
* A lot of tweaking for water. * Get water much closer to 6.6.17. This won't produce 1:1 results, but it should be much closer to where we once were. | |||
2025-01-20 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
2024.12-ForeverFPS | |||
2025-01-09 | Fix world going black and white in certain locations on apple gpu (#2558) | Rye | |
2025-01-02 | #3326 Skip ambient probe sampling when we're in classic mode. Ensure that ↵ | Jonathan "Geenz" Goodman | |
our passed in ambient lighting is the only thing that gets applied. (#3327) | |||
2024-12-11 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-10 | #3234 Fix for slightly transparent objects negating colors (#3259) | Dave Parks | |
2024-12-06 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-03 | Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202) | Jonathan "Geenz" Goodman | |
2024-11-27 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-26 | #3157 Fix alpha not having ambient lighting on low. (#3162) | Jonathan "Geenz" Goodman | |
* #3157 Fix alpha not having ambient lighting on low. | |||
2024-11-26 | Merge branch 'main' into 2024.09-ExtraFPS | Erik Kundiman | |
2024-11-26 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
2024-11-22 | More of making operands consistently float | Erik Kundiman | |
2024-11-21 | More of making operands consistently float | Erik Kundiman | |
2024-11-20 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-19 | brad/2744 handle shader errors (#3105) | Brad Linden | |
* Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call | |||
2024-11-13 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-12 | 2590 mac intel and radeon pro 5300m horrible fps 2 (#3030) | Dave Parks | |
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs | |||
2024-10-18 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-10-12 | Revert "Rename uniform vec4 color to color4" | secretfoxtail | |
This reverts commit a42a77f0aacf5878f29edafc42b8b230dc290bb6. | |||
2024-10-12 | Revert "More renaming color to color4" | secretfoxtail | |
This reverts commit 93f5747aaacb4109eece1165dd76a5a5f01e0e77. | |||
2024-10-12 | Revert "More renaming color to color4" | secretfoxtail | |
This reverts commit 3fa052f6a2e642a6f1c450ec77f7b47a49016558. | |||
2024-10-08 | More renaming color to color4 | Erik Kundiman | |
2024-10-02 | More renaming color to color4 | Erik Kundiman | |
2024-10-01 | Rename uniform vec4 color to color4 | Erik Kundiman | |
to avoid name clash with the uniform vec3 color somewhere else. I've tested this and everything seemed okay. Just revert this if it causes trouble. | |||
2024-09-07 | Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵ | Erik Kundiman | |
2024.08-DeltaFPS | |||
2024-09-04 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
2024-09-03 | #1852 Fix for some visual corruption caused by divide by zero in lighting ↵ | Dave Parks | |
functions (#2488) | |||
2024-09-01 | Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵ | Erik Kundiman | |
2024.08-DeltaFPS | |||
2024-08-30 | Introduce Khronos Neutral tonemapper as new default along with debug options ↵ | Rye Mutt | |
to control tonemap mix (#2464) (#2468) | |||
2024-08-29 | Integrate SMAA and rework post process chain for better visual quality | Rye Mutt | |
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects | |||
2024-08-24 | Improve FXAA quality and performance when GL version is greater then 4 | Rye Cogtail | |
Adds gather4 support under GLSL 4.0+ | |||
2024-08-24 | Add Contrast Adaptive Sharpening post process effect(#2399) | Rye Mutt | |
2024-08-23 | Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵ | Erik Kundiman | |
2024.06-atlasaurus | |||
2024-08-22 | Merge remote-tracking branch 'origin/release/2024.06-atlasaurus' into ↵ | Brad Linden | |
release/2024.08-DeltaFPS | |||
2024-08-22 | #2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402) | Dave Parks | |
2024-08-06 | secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | Cosmic Linden | |
2024-07-28 | Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵ | Erik Kundiman | |
2024.06-atlasaurus |