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2025-03-09Comment out sampleReflectionProbesLegacy redeclarationErik Kundiman
which isn't used anyway in that file, and differs in parameter qualifiers, which caused a crash (only) on Ubuntu 24.x, with errors: Fragment info ------------- 0(857) : error c1106: overloaded function declaration "samplereflectionprobeslegacy" differs only in parameter qualifiers 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(513) createShader : Failed to link shader: Water Shader 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(518) createShader : Failed to link using shader level 3 trying again using shader level 2 Vertex info ----------- 0(107) : error C3002: call to undefined function "void calcAtmospherics(vec3);"
2025-03-05Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵Erik Kundiman
2024.12-ForeverFPS
2025-02-24Backout minimal+ change.Jonathan "Geenz" Goodman
2025-02-23Quick fix for null pointer in LLDrawPoolWaterJonathan "Geenz" Goodman
2025-02-23CleanupJonathan "Geenz" Goodman
2025-02-22Accidental double linearization, try roughness ^2 for water punctual light.Jonathan "Geenz" Goodman
2025-02-18Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmpErik Kundiman
2025-02-18#3557 Waves not applying without Transparent WaterAndrey Kleshchev
2025-02-11Additional water fixes and tweaks. (#3524)Jonathan "Geenz" Goodman
* Incorporation of feedback for #3456
2025-02-07Water Exclusion Surfaces (#3517)Jonathan "Geenz" Goodman
* #3455 Add support for water exclusion surfaces
2025-02-06Add some haze to the distance on water. (#3508)Jonathan "Geenz" Goodman
* #3507 Add distance haze to water to get us closer to 6.6.17's appearance.
2025-01-30#3456 Water improvements to get us closer to 6.6.17 (#3490)Jonathan "Geenz" Goodman
* A lot of tweaking for water. * Get water much closer to 6.6.17. This won't produce 1:1 results, but it should be much closer to where we once were.
2025-01-20Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵Erik Kundiman
2024.12-ForeverFPS
2025-01-09Fix world going black and white in certain locations on apple gpu (#2558)Rye
2025-01-02#3326 Skip ambient probe sampling when we're in classic mode. Ensure that ↵Jonathan "Geenz" Goodman
our passed in ambient lighting is the only thing that gets applied. (#3327)
2024-12-11Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-12-10#3234 Fix for slightly transparent objects negating colors (#3259)Dave Parks
2024-12-06Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-12-03Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202)Jonathan "Geenz" Goodman
2024-11-27Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-11-26#3157 Fix alpha not having ambient lighting on low. (#3162)Jonathan "Geenz" Goodman
* #3157 Fix alpha not having ambient lighting on low.
2024-11-26Merge branch 'main' into 2024.09-ExtraFPSErik Kundiman
2024-11-26Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-11-25Drop emissive on old Intel GPUs (#3110)Jonathan "Geenz" Goodman
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies
2024-11-22More of making operands consistently floatErik Kundiman
2024-11-21More of making operands consistently floatErik Kundiman
2024-11-20Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-11-19brad/2744 handle shader errors (#3105)Brad Linden
* Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call
2024-11-13Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-11-122590 mac intel and radeon pro 5300m horrible fps 2 (#3030)Dave Parks
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs
2024-10-18Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-10-12Revert "Rename uniform vec4 color to color4"secretfoxtail
This reverts commit a42a77f0aacf5878f29edafc42b8b230dc290bb6.
2024-10-12Revert "More renaming color to color4"secretfoxtail
This reverts commit 93f5747aaacb4109eece1165dd76a5a5f01e0e77.
2024-10-12Revert "More renaming color to color4"secretfoxtail
This reverts commit 3fa052f6a2e642a6f1c450ec77f7b47a49016558.
2024-10-08More renaming color to color4Erik Kundiman
2024-10-02More renaming color to color4Erik Kundiman
2024-10-01Rename uniform vec4 color to color4Erik Kundiman
to avoid name clash with the uniform vec3 color somewhere else. I've tested this and everything seemed okay. Just revert this if it causes trouble.
2024-09-07Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵Erik Kundiman
2024.08-DeltaFPS
2024-09-04Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-09-03#1852 Fix for some visual corruption caused by divide by zero in lighting ↵Dave Parks
functions (#2488)
2024-09-01Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵Erik Kundiman
2024.08-DeltaFPS
2024-08-30Introduce Khronos Neutral tonemapper as new default along with debug options ↵Rye Mutt
to control tonemap mix (#2464) (#2468)
2024-08-29Integrate SMAA and rework post process chain for better visual qualityRye Mutt
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
2024-08-24Improve FXAA quality and performance when GL version is greater then 4Rye Cogtail
Adds gather4 support under GLSL 4.0+
2024-08-24Add Contrast Adaptive Sharpening post process effect(#2399)Rye Mutt
2024-08-23Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵Erik Kundiman
2024.06-atlasaurus
2024-08-22Merge remote-tracking branch 'origin/release/2024.06-atlasaurus' into ↵Brad Linden
release/2024.08-DeltaFPS
2024-08-22#2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402)Dave Parks
2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-07-28Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵Erik Kundiman
2024.06-atlasaurus