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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-03-24 17:59:13 -0400 |
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committer | GitHub <noreply@github.com> | 2025-03-24 17:59:13 -0400 |
commit | 5e5d466628f3576bb48b63f143502ea914f79bca (patch) | |
tree | 643598d6a844100c95d9383b155c8711ac14931f /indra/newview/app_settings/shaders | |
parent | 7fc9c0baa430875dce44778d5d72b302858f9f4e (diff) |
Readd probe count setting (#3793)
* Readd max probe count. Disable dynamic probe allocation by default (for now).
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 1b7b0c1937..e57aa69731 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -26,6 +26,7 @@ // class3/environment/waterF.glsl #define WATER_MINIMAL 1 +#define SHORELINE_FADE 1 out vec4 frag_color; @@ -264,7 +265,7 @@ void main() // Calculate some distance fade in the water to better assist with refraction blending and reducing the refraction texture's "disconnect". #ifdef SHORELINE_FADE - fade = max(0,min(1, (pos.z - refPos.z) / 10)) + fade = max(0,min(1, (pos.z - refPos.z) / 10)); #else fade = 1 * water_mask; #endif |