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2025-10-05sun reflection on the sea in hdr display mode + fix for white screenmobserveur
This commit adds support for sun reflection on the sea in hdr display mode. It also fixes an issue where the display is all white with low color precision and non hdr & emissive mode.
2025-10-02Cleaning deprecated gamma functions in shadersmobserveur
This commit is a complement to cleaning deprecated gamma functions in shaders
2025-10-02Fixes visual glitches after 2025.07 mergemobserveur
This commit fixes the visual glitches after the 2025.07 merging. It also allows the user to set a very short draw distance (this can be useful for photography)
2025-10-02Cleaning deprecated gamma functions in shadersmobserveur
This commit cleans the deprecated gamma functions in the shaders
2025-10-01Merge tag 'Second_Life_Release#a6d4c1d3-2025.07' into 2025.07Erik Kundiman
2025-09-15Merge tag 'Second_Life_Release#17540023-2025.07' into 2025.07Erik Kundiman
2025-09-11Follow up fixes for Apple Silicon (#4662)Rye
* Remove GLM sse flag from cmake that was moved to llpreprocessor.h * Further reduce performance loss of HDR and Sharpening on bandwith-constrained gpu by combining gamma correction into tonemap/sharpening shader passes * Update SSE2NEON to 1.8.0 to fix random render nans * Fix occasional startup crash from LLCachedControl being declared in global scope
2025-09-12Merge remote-tracking branch 'mobserveur/experimental2'Erik Kundiman
2025-09-11Fix for multithreaded textures on Mac and more optimisationsmobserveur
This commit fixes an issue with the multithreaded textures option on Mac and adds some more optimisations.
2025-09-09Merge branch 'main' into 2025.06Erik Kundiman
2025-09-09Merge remote-tracking branch 'mobserveur/experimental2'Erik Kundiman
2025-09-09Performance Optimisations, Bloom effect, Visuals Panelmobserveur
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
2025-09-08Optimisations and experimental HDR display support on macmobserveur
This commit completes the previous ones for performance optimisations, and adds HDR display support on mac
2025-08-30Performance Optimisations, Bloom effect, Visuals Panelmobserveur
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
2025-08-22Fix large performance drop when enabling AA on macOS/lower end GPU hardwareRye
2025-08-22Merge branch 'main' into 2025.06Erik Kundiman
2025-08-22Add a way to have snapshot legacy file namingErik Kundiman
as requested by Bavid Dailey. Having timestamp is set as the default.
2025-08-14Merge 2025.06 into developAndrey Kleshchev
Merge 2025.06 into develop
2025-08-12Chore: Move message.xml to scripts/messages (#4501)Signal Linden
* Move message.xml to scripts/messages Get rid of the top-level etc/ directory by moving its only contents: message.xml to scripts/messages * Move message.xml to app_settings * Remove unneeded inclusion in viewer_manifest.py
2025-08-08Discord without auth & "Hidden Region" instead of blank (#4496)Erik Kundiman
* Rich Presence w/o requiring access to friends list Thank you Signal Linden for the pointer from https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#af0a85e30f2b3d8a0b502fd23744ee58e "Note: On Desktop, rich presence can be set before calling Client::Connect, but it will be cleared if the Client connects. When Client is not connected, this sets the rich presence in the current user's Discord client when available." This lead me to setting the Application ID here https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad452335c06b28be0406dab824acccc49 in place of setting it on https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1AuthorizationArgs.html which would lead Authorize, GetToken, UpdateToken, Connect, and so on. This means we don't even need the SecAPI saveCredential, loadCredential and deleteCredential parts now. * Discord integration is enabled by default per spec now that we don't need the user to authorise Discord SDK to have any access to the user's friends list, etc. (which are Discord Relationships related, and not needed just for Rich Presence). * "Hidden Region" if Discord location sharing is off instead of blank. The coords are hidden too, but the Party numbers are still shown, for consistency with TPVs' implementations. * Remove toggleDiscordIntegration declaration The definition had already been removed, I had forgotten to remove this one.
2025-08-08Merge tag 'Second_Life_Release#55f1c8b9-2025.06' into 2025.06Erik Kundiman
2025-08-08Merge branch '2025.05' into 2025.06Erik Kundiman
2025-08-08Merge branch 'main' into 2025.06Erik Kundiman
2025-08-08Merge branch 'main' into 2025.05Erik Kundiman
2025-08-07Discord integration is enabled by default per specErik Kundiman
now that we don't need the user to authorise Discord SDK to have any access to the user's friends list, etc. (which are Discord Relationships related, and not needed just for Rich Presence).
2025-08-06Merge branch develop into 2025.06Andrey Kleshchev
# Conflicts: # indra/newview/llvoavatar.cpp
2025-08-06Merge release/2025.05 into developAndrey Kleshchev
2025-08-06Retire MPVNearMeRangeSecret Foxtail
Use NearMeRange to minimize difference with SLv
2025-08-05Merge tag 'Second_Life_Release#7255933d-2025.05' into 2025.05Erik Kundiman
2025-08-02#3785 Set default `MediaFirstClickInteract` value to 31 (Landowner objects)Andrey Lihatskiy
2025-07-31Rich Presence support using Discord Social SDK (#4457)Erik Kundiman
* Rich Presence support using Discord Social SDK Download DiscordSocialSdk-1.4.9649.zip from https://discord.com/developers/applications/1394782217405862001/social-sdk/downloads Add -DUSE_DISCORD:BOOL=ON to your cmake line. The Discord app needs to be set to be a public client in the OAuth2 tab. All Discord-related code are contained within one file, llstartup.cpp, and other classes access it through some opaque layer, static functions, otherwise we'd get these "duplicate symbol" linking errors. * Move Discord-related code to llappviewer.cpp The doFrame is the one called over and over again, so running the Discord callbacks from there shouldn't have one extra function overhead, while running the Discord initialisation is only once so it's much more okay to have the extra function overhead there. * panel_preferences_privacy tabs Add tab and checkboxes for discord social SDK integration options to panel_preferences_privacy.xml * Shorten Discord-related local variable names * Connect to Discord now through privacy tab Now the access token is saved the way passwords are saved, but without a username, so we can have some persistence without having to implement an OAuth2 backend server cause we would have to store those tokens there anyway still, and it's just simpler to not go that way. Discord Social SDK doesn't have a helper for sending code to a custom server anyway, that we would have to have some asynchronous HTTP requestor ready. Show location check button gets enabled only when Discord integration is enabled, though it's not functioning yet. * Location for Discord Rich Presence Activity State I was going to use LLAgentUI::buildLocationString but there's no location format that shows only region and coords without having to have the parcel name empty, so I copied buildLocationString implementation in the case of LOCATION_FORMAT_NO_MATURITY but when the parcel name is empty. I had to make updateDiscordActivity check agent's ID and the existence of agent avatar pointer first before trying to set Activity Details or State, cause I like the "Show location" button be checkable not only after online when both the ID & pointer will have existed. I think this way is simpler than programmatically enabling the "Show location" button after the user is logged in. I put a trigger to Activity update somewhere after the user is logged in for now, not yet after a TP. The elapsed time gets reset whenever Activity is updated for now, but I'll try to make elapsed time extended instead. No Party for now, because I couldn't find a way to make a Party shown without showing its CurrentSize (I could still get away not showing its MaxSize by setting it to 0), so the State (location) is shown above the elapsed time, not on the right of it. I'll try to figure out to get some representative numbers for its CurrentSize & MaxSize next. Also no privacy on hiding the username for now, until the UI is ready. * Update Rich Presence location on region change I had to find a spot in source code where it doesn't cause a crash (it did in LLAgent::setRegion), but I'm not removing the one in llstartup.cpp because on login, the one in llviewermessage.cpp gets only the placeholder coords (10, 10, 10). * Show display name too on Discord Rich Presence Avatar name cache can be used right away upon login now after I moved the update call to the end of PRECACHE section in llstartup. * Show Discord Rich Presence Activity Party By setting CurrentSize to the number of people within chat radius, and MaxSize to the number of people within near range. * Call updateDiscordActivity too in Discord init so when the user enables the integration after being logged in, the init can show the name and location right away. * Discord Rich Presence: Hide name & connect to llappviewer.cpp Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp * Discord time elapsed not reset on region change Time elapses right after viewer launch even before login. Plus parameter name change in header to make it the same as in implementation. * Cache bool setting retrievals in updateDiscordActivity As suggested by Andrey Kleschev. getBOOL and getF32 are expensive, so using `static LLCachedControl<>` is the way to do it in llappviewer.cpp. * Check Discord creds existence before getting token as suggested by Andrey Kleshchev, anticipating external factors such as user moving settings from another PC. * Tracy visibility for looped Discord function calls As suggested by Andrey Kleshchev. They likely can get pricey so they need to be visible in the profiler. * Discord-related error handling/logging plus delay saving Discord credentials to only after the access token is successfully updated on Discord, and try to disconnect from Discord when the integration gets disabled regardless whether there are credentials to delete or not and whether there's an access token to revoke or not. * Use getAvatars already called for Discord Party numbers so we don't have to make any extra getAvatars calls just for this, as it's pricy in crowds, and we'll just be piggybacking `updateSpeakerList` and `updateNearbyList`. * Assemble Discord Activity Details only once by saving it to a static global string for reuse. * Remove updateDiscordActivity call in startup loop The State field (region & coords) is updated well enough without it now. * Rename handleDiscordSocial to toggleDiscordIntegration * Update Discord Activity only when integration is enabled No need to check setting for the status change callback one, because getting there would need to be connected to Discord first, which in turn needs the integration to be enabled first. --------- Co-authored-by: Secret Foxtail <remmy@megapahit.net>
2025-07-29Fix spelling issue in settings.xmlKyler Eastridge
2025-07-29It's a target, not a hintKyler Eastridge
2025-07-29This should be off by defaultKyler Eastridge
2025-07-29Let's do 2m distance instead of 4mKyler Eastridge
2025-07-29Initial limit look at distance codeKyler Eastridge
2025-07-29Add ability to disable look at hintsKyler Eastridge
2025-07-29Add option to disable selection hintsKyler Eastridge
2025-07-29#3705 Add an option to hide the $L balanceAndrey Kleshchev
2025-07-29Merge tag 'Second_Life_Release#288bce10-2025.05' into 2025.05Erik Kundiman
2025-07-29Merge branch 'main' into 2025.05Erik Kundiman
2025-07-28Discord Rich Presence: Hide name & connect to llappviewer.cppSecret Foxtail
Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp
2025-07-28Location for Discord Rich Presence Activity StateErik Kundiman
I was going to use LLAgentUI::buildLocationString but there's no location format that shows only region and coords without having to have the parcel name empty, so I copied buildLocationString implementation in the case of LOCATION_FORMAT_NO_MATURITY but when the parcel name is empty. I had to make updateDiscordActivity check agent's ID and the existence of agent avatar pointer first before trying to set Activity Details or State, cause I like the "Show location" button be checkable not only after online when both the ID & pointer will have existed. I think this way is simpler than programmatically enabling the "Show location" button after the user is logged in. I put a trigger to Activity update somewhere after the user is logged in for now, not yet after a TP. The elapsed time gets reset whenever Activity is updated for now, but I'll try to make elapsed time extended instead. No Party for now, because I couldn't find a way to make a Party shown without showing its CurrentSize (I could still get away not showing its MaxSize by setting it to 0), so the State (location) is shown above the elapsed time, not on the right of it. I'll try to figure out to get some representative numbers for its CurrentSize & MaxSize next. Also no privacy on hiding the username for now, until the UI is ready.
2025-07-27Connect to Discord now through privacy tabErik Kundiman
Now the access token is saved the way passwords are saved, but without a username, so we can have some persistence without having to implement an OAuth2 backend server cause we would have to store those tokens there anyway still and that would even require more disclosure that the user token gets saved on a server, and it's just simpler to not go that way. Discord Social SDK doesn't have to have a helper for sending code to a custom server anyway, that we would have to have some asynchronous HTTP requestor ready. Show location check button gets enabled only when Discord integration is enabled, though it's not functioning yet.
2025-07-26Fix incorrectly calculated number in comment and where it was referencedDarl
2025-07-26Media first click interact large number value fixDarl
2025-07-25Merge branch 'main' into release/2025.05Jonathan "Geenz" Goodman
2025-07-24#3851 Increase cache sizeAndrey Kleshchev
Increases default to 8GB and maximum to 32GB. Viewer now supports 2K textures which require more space, so altered disk cache vs textures space a little. Made spinner a bit wider to properly fit whole cache string.
2025-07-18Merge tag 'Second_Life_Release#f5d350fb-2025.05-gltf-mesh-import' into 2025.05Erik Kundiman
2025-07-18Merge branch 'main' into 2025.05Erik Kundiman