| Age | Commit message (Collapse) | Author |
|
|
|
* Integrate Velopack installer and update framework
* Add Velopack update support for macOS and VVM integration
* Update Velopack version and dependencies
* Improve Velopack packaging for macOS
* #5346 Uninstall older non-velopack viewer (#5363)
* #5335 Fix silent uninstall asking about registry
* #5346 Uninstall older non-velopack viewer
* Use runtime viewer exe name, handle Velopack URL
* Velopack download failure diagnostic (#5520)
* Velopack download failure diagnostic
* Fix up velopack downloading updates. Handle updates internally then hand them off to velopack. (#5524)
* More velopack changes. Should download updates properly now.
* Don't include NSI files
* Restore optional updates, refine viewer restart behavior. (#5527)
* Add support for optional updates.
* Don't restart the viewer after the update unless it was optional.
* Setup UpdaterServiceSetting with velopack properly.
* Refine the restart behavior a bit - readd the old "the viewer must update" UX.
* If the update is still downloading, close should just reopen the downloading dialog.
---------
Co-authored-by: Jonathan "Geenz" Goodman <geenz@lindenlab.com>
* Remove SLVersionChecker from the viewer with velopack. (#5528)
* Remove SLVersionChecker updater integration
* Ensure that the portable install has the correct version number.
* Don't produce shortcuts with VPK - we do this with our post install.
* Bump viewer version from 26.1.0 to 26.1.1
* Potential fix for uninstaller not being functional.
* Fix for UpdaterServiceSetting being ignored.
* Filter for release channel when generating shortcuts.
* Add some more logging for icons on Windows builds.
* More VPK logging.
* Move velopack packaging in CI to the sign and package step.
* Enable velopack downgrade and skip older updates
* Move the version required checking into velopack's checks.
* Potential fix for downgrade prompts.
* Make sure our macOS flow mirrors Windows.
* Make sure to use the dev version of the mac sign and package.
* p#553 Only one of two uninstallers displayed
* #5346 Don't force user to shutdown velopack build for NSIS uninstall
* #5346 Ignore option for the uninstall dialog
* #5346 Fix early exit crash
* #5346 Properly reset version flag.
* Add some autodetect logic on macOS.
* p#564 Clear legacy links
* p#553 Handle uninstall records
* p#549 Permit testing release notes on a test build
* p#564 Remake nsis to velopack update flow
* p#564 Remake nsis to velopack update flow #2
* p#564 Fix incorrect value type
* p#553 Clear velopack's own registry entry in favor of a custom one
* #5346 Resolve duplicated window class name
* Bump to 2.1.0 of sign and package.
---------
Co-authored-by: Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com>
|
|
|
|
There is a deadlock that looks to be caused by singleton+watchdog interactions, will resolve in 26.2
|
|
|
|
|
|
|
|
And increase allowed time to be more in tune with disconnects.
|
|
First test returns quarter to a half the throughput, do two tests.
May be caused by driver, may be some 'energy saving', but not important
enough to spend time investingating. It was working the same way prior
to ExtraFPS, but viewer was running an extra CPU test that 'preheated'
the system.
Also increasing minimum throughput as numerous new features, like
mirrors and pbr were added and requirements are now higher.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
probes in transparency debug view
|
|
Signed-off-by: Rye <rye@alchemyviewer.org>
|
|
|
|
|
|
|
|
|
|
And attempt some basic automation
|
|
|
|
|
|
This commit adds support for sun reflection on the sea in hdr display mode.
It also fixes an issue where the display is all white with
low color precision and non hdr & emissive mode.
|
|
This commit is a complement to cleaning deprecated gamma functions in shaders
|
|
This commit fixes the visual glitches after the 2025.07 merging.
It also allows the user to set a very short draw distance
(this can be useful for photography)
|
|
This commit cleans the deprecated gamma functions in the shaders
|
|
|
|
|
|
|
|
|
|
|
|
* Remove GLM sse flag from cmake that was moved to llpreprocessor.h
* Further reduce performance loss of HDR and Sharpening on bandwith-constrained gpu by combining gamma correction into tonemap/sharpening shader passes
* Update SSE2NEON to 1.8.0 to fix random render nans
* Fix occasional startup crash from LLCachedControl being declared in global scope
|
|
|
|
This commit fixes an issue with the multithreaded textures option on Mac
and adds some more optimisations.
|
|
|
|
|
|
|
|
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
|
|
This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac
|
|
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
|
|
|
|
|
|
as requested by Bavid Dailey.
Having timestamp is set as the default.
|
|
Merge 2025.06 into develop
|
|
* Move message.xml to scripts/messages
Get rid of the top-level etc/ directory by moving its only contents: message.xml to scripts/messages
* Move message.xml to app_settings
* Remove unneeded inclusion in viewer_manifest.py
|
|
* Rich Presence w/o requiring access to friends list
Thank you Signal Linden for the pointer from https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#af0a85e30f2b3d8a0b502fd23744ee58e
"Note: On Desktop, rich presence can be set before calling Client::Connect, but it will be cleared if the Client connects. When Client is not connected, this sets the rich presence in the current user's Discord client when available."
This lead me to setting the Application ID here https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad452335c06b28be0406dab824acccc49 in place of setting it on
https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1AuthorizationArgs.html which would lead Authorize, GetToken, UpdateToken, Connect, and so on.
This means we don't even need the SecAPI saveCredential, loadCredential and deleteCredential parts now.
* Discord integration is enabled by default per spec
now that we don't need the user to authorise Discord SDK to have
any access to the user's friends list, etc. (which are Discord
Relationships related, and not needed just for Rich Presence).
* "Hidden Region" if Discord location sharing is off
instead of blank. The coords are hidden too, but the Party numbers
are still shown, for consistency with TPVs' implementations.
* Remove toggleDiscordIntegration declaration
The definition had already been removed, I had forgotten to remove
this one.
|
|
|
|
|