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| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-04-01 13:10:33 -0400 | 
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-04-01 13:10:33 -0400 | 
| commit | ccdcbfeebd10a78cfb67f5324a3eb17a7d76604b (patch) | |
| tree | 9543eb9393ea9f20b3199c86c48a5b4fc5b3f5e1 /indra/newview/app_settings | |
| parent | 497c309a5b148fd86a0e1429343092f0a6ca2e0d (diff) | |
| parent | 4ddd9d1fefc3b956e19ef25cfdd199fde352437a (diff) | |
Merge branch 'release/2025.03' into release/2025.04
Diffstat (limited to 'indra/newview/app_settings')
3 files changed, 27 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 86d36b3f29..a2a6744722 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3676,6 +3676,17 @@          <key>Value</key>          <integer>5000</integer>      </map> +    <key>InventoryExposeFolderID</key> +    <map> +        <key>Comment</key> +        <string>Allows copying folder id from context menu</string> +        <key>Persist</key> +        <integer>0</integer> +        <key>Type</key> +        <string>Boolean</string> +        <key>Value</key> +        <integer>0</integer> +    </map>      <key>MarketplaceListingsSortOrder</key>      <map>        <key>Comment</key> @@ -7803,7 +7814,7 @@        <key>Type</key>        <string>U32</string>        <key>Value</key> -      <integer>2</integer> +      <integer>1</integer>    </map>    <key>RenderMinFreeMainMemoryThreshold</key>    <map> @@ -9076,6 +9087,17 @@      <key>Value</key>      <integer>1</integer>    </map> +    <key>RenderReflectionProbeDynamicAllocation</key> +    <map> +        <key>Comment</key> +        <string>Enable dynamic allocation of reflection probes. -1 means no dynamic allocation. Sets a buffer to allocate when a dynamic allocation occurs otherwise.</string> +        <key>Persist</key> +        <integer>1</integer> +        <key>Type</key> +        <string>S32</string> +        <key>Value</key> +        <integer>-1</integer> +    </map>      <key>RenderReflectionProbeCount</key>      <map>          <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 205d4bff6d..5089b9e31e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -154,6 +154,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou      if (classic_mode < 1)      {          amblit = srgb_to_linear(amblit); +        amblit = vec3(dot(amblit, vec3(0.2126, 0.7152, 0.0722)));          sunlit = srgb_to_linear(sunlit);      } diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 1b7b0c1937..349f3b9a67 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -264,11 +264,11 @@ void main()      // Calculate some distance fade in the water to better assist with refraction blending and reducing the refraction texture's "disconnect".  #ifdef SHORELINE_FADE -    fade = max(0,min(1, (pos.z - refPos.z) / 10)) +    fade = max(0,min(1, (pos.z - refPos.z) / 10));  #else -    fade = 1 * water_mask; +    fade = 1;  #endif - +    fade *= water_mask;      distort2 = mix(distort, distort2, min(1, fade * 10));      depth = texture(depthMap, distort2).r; | 
