diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-04-01 13:10:33 -0400 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-04-01 13:10:33 -0400 |
commit | ccdcbfeebd10a78cfb67f5324a3eb17a7d76604b (patch) | |
tree | 9543eb9393ea9f20b3199c86c48a5b4fc5b3f5e1 /indra/newview/app_settings | |
parent | 497c309a5b148fd86a0e1429343092f0a6ca2e0d (diff) | |
parent | 4ddd9d1fefc3b956e19ef25cfdd199fde352437a (diff) |
Merge branch 'release/2025.03' into release/2025.04
Diffstat (limited to 'indra/newview/app_settings')
3 files changed, 27 insertions, 4 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 86d36b3f29..a2a6744722 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3676,6 +3676,17 @@ <key>Value</key> <integer>5000</integer> </map> + <key>InventoryExposeFolderID</key> + <map> + <key>Comment</key> + <string>Allows copying folder id from context menu</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>MarketplaceListingsSortOrder</key> <map> <key>Comment</key> @@ -7803,7 +7814,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>2</integer> + <integer>1</integer> </map> <key>RenderMinFreeMainMemoryThreshold</key> <map> @@ -9076,6 +9087,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderReflectionProbeDynamicAllocation</key> + <map> + <key>Comment</key> + <string>Enable dynamic allocation of reflection probes. -1 means no dynamic allocation. Sets a buffer to allocate when a dynamic allocation occurs otherwise.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> <key>RenderReflectionProbeCount</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 205d4bff6d..5089b9e31e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -154,6 +154,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou if (classic_mode < 1) { amblit = srgb_to_linear(amblit); + amblit = vec3(dot(amblit, vec3(0.2126, 0.7152, 0.0722))); sunlit = srgb_to_linear(sunlit); } diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 1b7b0c1937..349f3b9a67 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -264,11 +264,11 @@ void main() // Calculate some distance fade in the water to better assist with refraction blending and reducing the refraction texture's "disconnect". #ifdef SHORELINE_FADE - fade = max(0,min(1, (pos.z - refPos.z) / 10)) + fade = max(0,min(1, (pos.z - refPos.z) / 10)); #else - fade = 1 * water_mask; + fade = 1; #endif - + fade *= water_mask; distort2 = mix(distort, distort2, min(1, fade * 10)); depth = texture(depthMap, distort2).r; |