Age | Commit message (Collapse) | Author |
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WARNING #Plugin# llplugin/llplugininstance.cpp(106) LLPluginInstance::load:
apr_dso_load of /usr/lib64/libmedia_plugin_cef.so failed with error 20019,
additional info string:
/usr/lib64/libcef.so: cannot allocate memory in static TLS block
https://github.com/chromiumembedded/cef/issues/3616
https://github.com/chromiumembedded/cef/issues/3803
https://magpcss.org/ceforum/viewtopic.php?t=19622
I tried adding mProcessParams.envs.add("LD_PRELOAD=/usr/lib64/libcef.so");
to indra/llplugin/llpluginprocessparent.cpp, it didn't get rid of the
error, but running `LD_PRELOAD=/usr/lib64/libcef.so megapahit` OR
`LD_PRELOAD=/usr/lib64/libmedia_plugin_cef.so megapahit` does.
It still doesn't load web pages, however, even though there are
process plugin activities.
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Accidentally git added a line that wasn't meant to be staged yet.
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Hides the Stand up button too, but doesn't prevent teleporting yet.
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Untested cause I couldn't find any force ground sit command on the
attachment I got access to.
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plus reorder header inclusions alphabetically.
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and avoid viewer/project name hardcoding.
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https://megapahit.com/show_bug.cgi?id=108
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This would be for joysticks & spacemouses, which aren't that urgent.
This is disabled as it seems to be causing a segmentation fault on
Windows ARM64.
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https://stackoverflow.com/questions/60588765/how-to-get-cpu-brand-information-in-arm64
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This reverts commit 32871ee579bfbd4828f7888550897f619fdfd9d7.
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This reverts commit 98e99812072e6125411174236e1421d9312a50da.
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This reverts commit aac750c57fbd22814958a112d6c262254243130f.
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This time for installation/packaging.
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Referred from cpuinfo.
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until we are ready to enable media plugins on Windows ARM64.
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Referred from cpuinfo.
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LLQuad is a typedef of __m128, which is already translated by
sse2neon to float32x4_t (I thought sse2neon wasn't taking effect
and I tried just replacing __m128 with float32x4_t to see that it
didn't make a difference), but then I searched using the keyword
float32x4_t this time and found that others have had a similar
problem:
https://developercommunity.visualstudio.com/t/static-initialization-arm64-neon-datatypes/1238406
https://stackoverflow.com/questions/54016821/error-c2078-when-initializing-uint32x4-t-on-arm
https://github.com/kcat/openal-soft/issues/494
Looking at the type definition, on arm64 it can be initialised
using a designator, the member with the float type and 4 array
elements.
I know it's an MSVC (arm64) problem, but since MSVC is also used
on x64 and only Windows arm64 is suffering from this one in our
case anyway (we only support Windows arm64 building using MSVC so
far), it's just simpler to use the _M_ARM64 preprocessor instead
of _MSC_VER.
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This reverts commit 75012c4f0c0b852c8bfa0b5632bf82c82f240754.
I realised I was in the wrong direction after I avoided the
offending lines by setting GLM_FORCE_XYZW_ONLY, and then by setting
GLM_FORCE_CXX_UNKNOWN, to end up with the same 16 __m128-related
"too many initializers" errors, which I believe were just obscured
by the 160 syntax errors, which are to be fixed in the next commit.
I had already mentioned SSE2NEON being responsible for translating
__m128, but I had forgotten that it was a different package from
GLM, obviously, that __m128 was never GLM_FORCE_NEON's
responsibility.
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Basically just add what the author added to the file.
https://github.com/JochenKalmbach/StackWalker/commit/2a96079ba54a905d29afb3834182cbf06eff9132#diff-0d2beffe54d2ad0b9c31814fc48e5ef5841ba542fe545bba8b8971c767c89911
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Also add cpuinfo to build preparation instruction.
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Somehow when the stream editing to delete anything that begins with 4
spaces is run from CMake (as opposed to directly on shell), it deletes
most of the contributors on Windows. I've tried many methods like using
\w, \s, etc., but what works is just using the first letters of the bug
codenames. There are still empty results (, , ,) among the final parsed
contributors, but we'll ignore them for now.
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275 became 240 when they removed the logos, and then 240 became 220
when MotD became dynamic.
So logos being back but with dynamic MotD should be 255.
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https://megapahit.com/show_bug.cgi?id=163
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I checked out the related files from 45249de1ca418324c4077312eefc7edc7e22c401,
before the merge with upstream logo removal, but then I had to reapply
c2d491905b668702d5640c7c5472629f7acc27e0, the MotD dynamic resizing, and
remove the unused commented out vivox-related part since we're not
redistributing it.
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Make licenses more readable, neater looking.
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though there are still so many compile errors, but it should be in
the right direction, cause firstly we can't let it use GLM_FORCE_SSE2
otherwise it would include x/emmintrin headers, and secondly, if
none of the GLM_FORCEs is used then the errors are much fewer but
related to __m128 which should be translatable by SSE2NEON (that's
why I believe GLM_FORCE_NEON should be ON for Windows arm64 too).
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This commit is for getting rid of the compile error for now,
we don't know yet if this will work correctly or not.
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Just copying from this:
https://forum.juce.com/t/windows-arm64-support/47572/6
This commit is for getting rid of the compile error for now,
we don't know yet if this will work correctly or not.
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before using it for ColladaDOM library file, cause it seems that
ColladaDOM is the first one that gets built on Windows arm64 before
any other package gets installed and implicitly creating that folder.
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move button_row_ls up a little bit so that the buttons are not cut off by the bottom edge of the floater.
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It's irrelevant on any distro anyway.
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'std::char_traits<unsigned short>' on FreeBSD.
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=282329
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I felt like they slowed down the flow.
https://developercommunity.visualstudio.com/t/warnings-in-a-windows-sdk-header-when-compiling-wi/897227
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Parsing failed on macOS' CMake (could be MacPorts, could be the version)
for some reason.
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