diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-11-21 19:45:09 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2024-11-21 19:45:09 +0800 |
commit | 65814d0ed1ead97a92822b39a9ab85f04eb5aed4 (patch) | |
tree | b5de13f1f66b12d93f9c0e48dbb961ebe11a9667 /indra/newview/app_settings/shaders | |
parent | e05e5fc1d4b831ceed3fecb7854c69ff61d9adf4 (diff) |
More of making operands consistently float
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 5ee9aea09d..3276683f50 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -136,7 +136,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float lit = 0.0f; float amb_da = ambiance; - if (da >= 0) + if (da >= 0.0) { lit = max(da * dist_atten, 0.0); col = lit * light_col * diffuse; @@ -157,10 +157,10 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float nv = dot(n, npos); float vh = dot(npos, h); float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5; + float fres = pow(1.0 - dot(h, npos), 5.0)*0.4 + 0.5; - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + float gtdenom = 2.0 * nh; + float gt = max(0.0, min(gtdenom * nv / vh, gtdenom * da / vh)); if (nh > 0.0) { @@ -221,7 +221,7 @@ vec3 getNormal(inout float glossiness) #ifdef HAS_NORMAL_MAP vec4 vNt = texture(bumpMap, vary_texcoord1.xy); glossiness *= vNt.a; - vNt.xyz = vNt.xyz * 2 - 1; + vNt.xyz = vNt.xyz * 2.0 - 1.0; float sign = vary_sign; vec3 vN = vary_normal; vec3 vT = vary_tangent.xyz; @@ -360,9 +360,9 @@ void main() float lit = min(nl*6.0, 1.0); float sa = nh; - float fres = pow(1 - vh, 5) * 0.4+0.5; - float gtdenom = 2 * nh; - float gt = max(0,(min(gtdenom * nv / vh, gtdenom * nl / vh))); + float fres = pow(1.0 - vh, 5.0) * 0.4+0.5; + float gtdenom = 2.0 * nh; + float gt = max(0.0,(min(gtdenom * nv / vh, gtdenom * nl / vh))); float scol = shadow*fres*texture(lightFunc, vec2(nh, glossiness)).r*gt/(nh*nl); color.rgb += lit*scol*sunlit_linear.rgb*spec.rgb; @@ -379,7 +379,7 @@ void main() applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, env); float cur_glare = max(max(legacyenv.r, legacyenv.g), legacyenv.b); - cur_glare = clamp(cur_glare, 0, 1); + cur_glare = clamp(cur_glare, 0.0, 1.0); cur_glare *= env; glare += cur_glare; } |