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authorDave Parks <davep@lindenlab.com>2010-04-12 23:15:42 -0500
committerDave Parks <davep@lindenlab.com>2010-04-12 23:15:42 -0500
commit6b72149cf7ad90c0036d9b037594b0a8e86dc483 (patch)
treea136c1b9e0fccc3799c53167cb3377dd106c5c0f /indra/newview/app_settings/shaders
parentb13af3b8baa05d20ae9f33046f100596182f6be0 (diff)
Tracking down ATI deferred bugs WIP
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 00083eb6b3..085ffddeec 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -10,7 +10,7 @@ uniform sampler2D diffuseMap;
void main()
{
- gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a);
- //gl_FragColor = vec4(1,1,1,1);
+ //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a);
+ gl_FragColor = vec4(1,1,1,1);
}