diff options
| author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 15:46:47 +0100 | 
|---|---|---|
| committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 15:46:47 +0100 | 
| commit | 7261a23f39ce2dbfadf52427ce693896d9d24bf0 (patch) | |
| tree | 83894655be72af45be8e968457ea056b7228b881 /indra/newview/app_settings/shaders | |
| parent | 145ffe0da00f87ad16eb17dcec3c5a1a201fe32b (diff) | |
ssreflections: perspective reflection for sunlight, planar reflection for ssreflection
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 6 | 
1 files changed, 3 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 25733e80d1..d00d3ed412 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -282,13 +282,13 @@ void main()  	{  		// the old infinite-sky shiny reflection  		// -		vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); -		//vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz)); -		float sa = dot(refnorm, vary_light.xyz); +		vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); +		float sa = dot(refnormpersp, vary_light.xyz);  		vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;  		// screen-space cheap fakey reflection map  		// +		vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));  		depth -= 0.5; // unbias depth  		// first figure out where we'll make our 2D guess from  		vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; | 
