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| author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-23 13:37:03 +0100 | 
|---|---|---|
| committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-23 13:37:03 +0100 | 
| commit | a8e51a64d21f34710eb7de8f06d1e0dc4bf4951a (patch) | |
| tree | 6a96e24c9805bcf46e2597933e87879f5f2e964d /indra/newview/app_settings/shaders | |
| parent | 31f8565e35b1759a6f0d82141ca2538a40fc39c4 (diff) | |
Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred rendering.  This also adds a slight pinch of glow to shiny sun-spots.  So be it.
(transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263)
(transplanted from 90f0ce75b2d7bb9fc03e84245db27a16508cde63)
Diffstat (limited to 'indra/newview/app_settings/shaders')
3 files changed, 9 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index bf5dd4155c..65540ad6fe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -270,6 +270,7 @@ void main()  	vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;  	float scol = max(scol_ambocc.r, diffuse.a);   	float ambocc = scol_ambocc.g; +	float glowresult = 0.0;  	calcAtmospherics(pos.xyz, ambocc); @@ -285,6 +286,7 @@ void main()  		vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));  		float sa = dot(refnormpersp, vary_light.xyz);  		vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; +		glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb);  		// screen-space cheap fakey reflection map  		// @@ -334,5 +336,5 @@ void main()  	col = scaleSoftClip(col);  	gl_FragColor.rgb = col; -	gl_FragColor.a = 0.0; +	gl_FragColor.a = glowresult;  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 28cfc6322e..67ef3d5280 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -269,6 +269,7 @@ void main()  	vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;  	float scol = max(scol_ambocc.r, diffuse.a);   	float ambocc = scol_ambocc.g; +	float glowresult = 0.0;  	calcAtmospherics(pos.xyz, ambocc); @@ -284,6 +285,7 @@ void main()  		vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));  		float sa = dot(refnormpersp, vary_light.xyz);  		vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; +		glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb);  		// screen-space cheap fakey reflection map  		// @@ -334,5 +336,5 @@ void main()  	col = scaleSoftClip(col);  	gl_FragColor.rgb = col; -	gl_FragColor.a = 0.0; +	gl_FragColor.a = glowresult;  } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 9f94b9e8ea..b5c6693d3b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -272,6 +272,7 @@ void main()  	vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;  	float scol = max(scol_ambocc.r, diffuse.a);   	float ambocc = scol_ambocc.g; +	float glowresult = 0.0;  	calcAtmospherics(pos.xyz, ambocc); @@ -287,6 +288,7 @@ void main()  		vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));  		float sa = dot(refnormpersp, vary_light.xyz);  		vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; +		glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb);  		// screen-space cheap fakey reflection map  		// @@ -340,7 +342,7 @@ void main()  	gl_FragColor.rgb = col;  	//gl_FragColor.rgb = gi_col.rgb; -	gl_FragColor.a = 0.0; +	gl_FragColor.a = glowresult;  	//gl_FragColor.rg = scol_ambocc.rg;  	//gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb; | 
