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authorDave Parks <davep@lindenlab.com>2010-05-01 01:55:21 -0500
committerDave Parks <davep@lindenlab.com>2010-05-01 01:55:21 -0500
commit2f95a549a365ca2bedf7824014a687b3af88e20f (patch)
tree26d87b108ffd4730d29ae9ebed2f34154c904e86 /indra/newview/app_settings/shaders
parentad8fb0e1bb6c242cc84aa3d2cfaabc9ee36e39b6 (diff)
Fullbrigt skinned and fix for silly crash from not removing face references.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
index c2e1ddf734..101458c438 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
@@ -12,7 +12,7 @@ uniform vec4 origin;
void main()
{
//transform vertex
- gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_Position = ftransform();
vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
vec3 norm = normalize(gl_NormalMatrix * gl_Normal);