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authorTofu Linden <tofu.linden@lindenlab.com>2010-04-30 09:45:44 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-04-30 09:45:44 +0100
commit4f46e777a501ff0bfedaf657ac6decdeba8acbe5 (patch)
tree128c076d1d7868c934b80511abdf0c9fe487923c /indra/newview/app_settings/shaders
parentfee6f311d310dccfa3ae5f28a9911a2d5b7e7d62 (diff)
EXT-7149 objects with white color and varied texture do not appear shiny with deferred rendering
(transplanted from 778a5a83ef4e5e70652fbc00f2e1f8375e587afc)
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 5895ebda84..59b1720578 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -11,8 +11,9 @@ varying vec3 vary_normal;
void main()
{
- vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
- gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
- gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
+ vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
+ gl_FragData[0] = vec4(col, 0.0);
+ gl_FragData[1] = vec4(gl_Color.aaa*1.5, gl_Color.a); // spec
+ //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}