Age | Commit message (Expand) | Author |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ... | Andrey Lihatskiy |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ow... | RunitaiLinden |
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta... | RunitaiLinden |
2023-09-11 | SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkenin... | RunitaiLinden |
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden |
2023-06-21 | SL-19792 Fix for visible gaps in water between region water and void water. | RunitaiLinden |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ... | RunitaiLinden |
2023-02-03 | SL-19148 Decruft followthrough -- kill more unused shader files | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov... | Dave Parks |
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore... | Dave Parks |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |
2022-07-08 | SL-17703: PBR: Sun/Moon lighting is in sRGB | Ptolemy |
2021-04-29 | SL-14113: Merge duplicate shader constant for clarity. | Ptolemy |
2021-04-29 | SL-14113: Remove magic numbers. Take advantage of existing shader #defines in... | Ptolemy |
2021-04-29 | SL-14113 Fix moon haze | Ptolemy |
2021-03-18 | DRTVWR-528, delete all unreferenced shader files, improve dev QoL | Dave Houlton |
2021-01-29 | SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma sp... | Ptolemy |
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton |
2020-09-11 | SL-13465 Restore Pre-EEP haze effecting moon | Ptolemy |
2020-09-11 | SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF. | Ptolemy |
2020-09-02 | SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or... | Dave Houlton |
2020-09-02 | SL-12978 clang-format shader file (whitespace) | Dave Houlton |
2020-09-02 | SL-12978 de-obfuscate, banish the temps | Dave Houlton |
2020-09-02 | SL-12978 refactor sunlight intensity calculation | Dave Houlton |
2020-08-21 | SL-13743 revert part of SL-12978 change that broke low-angle sunlight | Dave Houlton |
2020-08-16 | SL-13465 Fix local scalar mix masking global mix() function. | Ptolemy |
2020-08-16 | SL-13465 Partially restore atmospheric effects for the moon. | Ptolemy |
2020-07-02 | SL-13539 Fix a white artifact over the water at certain angles | Ptolemy |
2020-07-01 | SL-12978 Add note about similar code in C++ and GLSL | Ptolemy |
2020-07-01 | SL-12978: Cleanup | Ptolemy |
2020-07-01 | SL-12978: Fix off-axis water dimming | Ptolemy |
2020-06-16 | SL-13449, fix link errors for class1 soften shaders | Dave Houlton |
2020-03-16 | Add missing fullbrightAtmosTransportFrag stub. | Runitai Linden |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2019-09-09 | SL-1144 | Graham Linden |
2019-07-23 | SL-11621 | Graham Linden |
2019-07-22 | SL-11443 | Graham Linden |
2019-07-15 | SL-11590 | Graham Linden |
2019-07-10 | SL-1491 | Graham Linden |
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden |
2019-06-10 | SL-10969, SL-11051 | Graham Linden |
2019-06-06 | SL-10969 | Graham Linden |
2019-06-05 | SL-9989 | Graham Linden |
2019-06-03 | SL-10966 | Graham Linden |
2019-05-29 | SL-10969 | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |