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authorGraham Linden <graham@lindenlab.com>2019-05-29 15:57:24 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-29 15:57:24 -0700
commit2f2cf6d855e1e5977ef0ed3583238636e890220a (patch)
tree23469b9f26f53271d3df526aa8f9c767383d833f /indra/newview/app_settings/shaders/class1/windlight
parenta00dd2837d92ffc1b3732fb2df273bb3759eed90 (diff)
SL-10969
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 55ffbdcc46..a702b8d510 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -138,6 +138,6 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o
//brightness of surface both sunlight and ambient
sunlit = sunlight.rgb * 0.5;
- amblit = tmpAmbient.rgb * .25;
+ amblit = tmpAmbient.rgb * .5;
additive *= vec3(1.0 - temp1);
}