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path: root/indra/newview/app_settings/shaders/class1/interface
AgeCommit message (Expand)Author
14 hoursRename uniform vec4 color to color4HEADmainErik Kundiman
2024-09-01Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into 2024....Erik Kundiman
2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-07-28Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into 202...Erik Kundiman
2024-06-141736 audit texture image unit usage on os x (#1739)Dave Parks
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-06-11Merge tag '7.1.8-release'Erik Kundiman
2024-05-16Fix previous shader float conversionErik Kundiman
2024-05-16Merge tag '7.1.7-release'Erik Kundiman
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-05-15Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-05-15Float operands for float operationsErik Kundiman
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-02-23Fixes for some shader compilation failures on mac.Brad Linden
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2024-01-31secondlife/viewer-issues#43: Fix debug normals not rendering for terrainCosmic Linden
2023-08-29Add a probe strength uniform for hero probes.Jonathan "Geenz" Goodman
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-12Fix for nameplates, HUD text generally.Jonathan "Geenz" Goodman
2023-04-08Start scrapping screenTarget().Jonathan "Geenz" Goodman
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-03-31Move glow extract to be after tonemapping.Jonathan "Geenz" Goodman
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...Dave Parks
2023-03-13Make sure the glow combine only happens in the gamma correct shader.Jonathan "Geenz" Goodman
2023-02-28Merge pull request #97 from secondlife/brad/DRTVWR-559Brad Linden
2023-02-27Mac shader and assertion fixes for DRTVWR-559Brad Linden
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...Dave Parks
2023-02-25Hammering on more mac optimizations.Jonathan "Geenz" Goodman
2023-02-23DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...Dave Parks
2023-02-17SL-19239 Redo integration of Sascha's radiance map filter.Dave Parks
2023-02-03SL-19148 Decruft followthrough -- kill more unused shader filesDave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2023-01-20SL-19015 Boost brightness of irradiance maps.Dave Parks
2023-01-10Fix shader syntax error on mac for DRTVWR-559Brad Linden
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...Dave Parks
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-26Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...Dave Parks
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible w...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2022-09-19SL-18190 Faster better stronger radiance/irradiance mapsDave Parks
2022-09-17Fix for overbright and artifacted radiance maps on NVIDIA hardwareDave Parks
2022-09-17Adjust radiance maps to better match SubstanceDave Parks
2022-09-01Use an SRGB buffer for initial reflection map capture for proper linear samplingRye Mutt