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path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Expand)Author
2024-10-01Rename uniform vec4 color to color4Erik Kundiman
2024-09-07Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into 2024....Erik Kundiman
2024-09-03#1852 Fix for some visual corruption caused by divide by zero in lighting fun...Dave Parks
2024-09-01Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into 2024....Erik Kundiman
2024-08-23Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into 202...Erik Kundiman
2024-08-22Merge remote-tracking branch 'origin/release/2024.06-atlasaurus' into release...Brad Linden
2024-08-22#2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402)Dave Parks
2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-07-28Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into 202...Erik Kundiman
2024-07-02viewer#1907 Shader initialization errorAndrey Kleshchev
2024-07-01Merge pull request #1882 from secondlife/v-1847cosmic-linden
2024-07-01secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR ...Cosmic Linden
2024-06-271836 dont store texture in system memory unless absolutely necessary (#1843)Dave Parks
2024-06-21#1769 gltf optimization pass (#1816)Dave Parks
2024-06-20Merge remote-tracking branch 'secondlife/release/maint-b' into maint-bErik Kundiman
2024-06-141736 audit texture image unit usage on os x (#1739)Dave Parks
2024-06-14Merge branch 'release/maint-b' into marchcat/b-mergeAndrey Lihatskiy
2024-06-13secondlife/viewer#907: Review feedbackCosmic Linden
2024-06-13More of making operands consistently floatErik Kundiman
2024-06-12Fix whitespace pre-commit hook failuresBrad Linden
2024-06-12Merge remote-tracking branch 'origin/project/gltf_development' into brad/main...Brad Linden
2024-06-12Float operands for float clamp operationErik Kundiman
2024-06-11Merge remote-tracking branch 'origin/release/maint-a' into project/gltf_devel...Brad Linden
2024-06-11#1718 Add GLTF support for multiple texcoords (#1720)Dave Parks
2024-06-11#1687 Add support for KHR_texture_transform (#1717)Dave Parks
2024-06-11Trim remaining trailing whitespaces after #1695Andrey Lihatskiy
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-06-11Merge branch 'main' of https://github.com/secondlife/viewer into DRTVWR-600-m...Ansariel
2024-06-11Merge tag '7.1.8-release'Erik Kundiman
2024-06-10Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_de...Brad Linden
2024-06-10Post-merge - trim trailing whitespaceAndrey Lihatskiy
2024-06-10#1654 generate normals and tangents according to gltf specification (#1662)Dave Parks
2024-06-05#1527 Improve performance on Apple silicon (#1632)Dave Parks
2024-06-04Fixup mix->pbr_mix after merge.Brad Linden
2024-06-04Merge remote-tracking branch 'origin/release/materials_featurette' into proje...Brad Linden
2024-06-04#989 Fix for blurry terrain on Mac (#1633)Brad Linden
2024-06-04Fix for AMD not being able to load pbrmetallicroughnessV. (#1620)Jonathan "Geenz" Goodman
2024-06-04#1614 Fix for moire pattern in specular highlights. Incidental cleanup.RunitaiLinden
2024-06-02Revert unnecessary shader operand diff from LL'sErik Kundiman
2024-06-02Revert "Prepend avatar skin's matrix palette variable name"Erik Kundiman
2024-06-02More float operands for float operationsErik Kundiman
2024-06-02Prepend avatar skin's matrix palette variable nameErik Kundiman
2024-05-29#1530 Increase joint limit for GLTF Assets (#1582)Dave Parks
2024-05-28secondlife/viewer#1531: Attempt to fix PBR terrain fragment shader.Cosmic Linden
2024-05-28Remove tinygltf dependency from LL::GLTF (#1541)Dave Parks
2024-05-23Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...Brad Linden
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
2024-05-20Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...Brad Linden
2024-05-17viewer#1501 Crash initiating screenSpaceReflUtil.glslAndrey Kleshchev
2024-05-16Fix previous shader float conversionErik Kundiman