diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-10-01 11:22:55 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2024-10-01 11:22:55 +0800 |
commit | a42a77f0aacf5878f29edafc42b8b230dc290bb6 (patch) | |
tree | 2c60912e71a8a5da81d429daf9525aeaf0c23ceb /indra/newview/app_settings/shaders/class1/interface | |
parent | 950c818d42e539c429b7a8702e3441e6dbaae7ec (diff) |
Rename uniform vec4 color to color4
to avoid name clash with the uniform vec3 color somewhere else.
I've tested this and everything seemed okay. Just revert this if it
causes trouble.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
3 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl index f863d1ad20..29ab8265aa 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -25,9 +25,9 @@ out vec4 frag_color; -uniform vec4 color; +uniform vec4 color4; void main() { - frag_color = max(color, vec4(0)); + frag_color = max(color4, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index c70acf4cde..d2e160277d 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -25,12 +25,12 @@ out vec4 frag_color; -uniform vec4 color; +uniform vec4 color4; uniform sampler2D diffuseMap; in vec2 vary_texcoord0; void main() { - frag_color = max(color*texture(diffuseMap, vary_texcoord0.xy), vec4(0)); + frag_color = max(color4*texture(diffuseMap, vary_texcoord0.xy), vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index b7b2306412..8b14e60cd7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -27,13 +27,13 @@ out vec4 frag_color; uniform sampler2D tex0; -uniform vec4 color; +uniform vec4 color4; in vec2 vary_texcoord0; void main() { - float alpha = texture(tex0, vary_texcoord0.xy).a * color.a; + float alpha = texture(tex0, vary_texcoord0.xy).a * color4.a; - frag_color = vec4(color.rgb, alpha); + frag_color = vec4(color4.rgb, alpha); } |