diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-04-08 20:18:15 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-04-08 20:18:15 -0700 |
commit | 5bfae438fda23d287898238ad7cbedafd81fb33a (patch) | |
tree | f0153643166c4ede14b3e053c62b428c3b221552 /indra/newview/app_settings/shaders/class1/interface | |
parent | 82ba39d2ff6eb0067bcb384246541eb54e206cd9 (diff) |
Start scrapping screenTarget().
Makes our binding flow _far more_ predictable and makes way more sense.
DRTVWR-559
SL-19524
SL-19513
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 6cc83138a2..c50548d528 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -30,7 +30,6 @@ out vec4 frag_color; uniform sampler2D diffuseRect; -uniform sampler2D emissiveRect; uniform vec2 screen_res; @@ -38,7 +37,7 @@ in vec2 vary_tc; void main() { - vec3 col = texture(diffuseRect, vary_tc).rgb + texture(emissiveRect, vary_tc).rgb; + vec3 col = texture(diffuseRect, vary_tc).rgb; frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } |