From 5bfae438fda23d287898238ad7cbedafd81fb33a Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Sat, 8 Apr 2023 20:18:15 -0700 Subject: Start scrapping screenTarget(). Makes our binding flow _far more_ predictable and makes way more sense. DRTVWR-559 SL-19524 SL-19513 --- .../app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/interface') diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 6cc83138a2..c50548d528 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -30,7 +30,6 @@ out vec4 frag_color; uniform sampler2D diffuseRect; -uniform sampler2D emissiveRect; uniform vec2 screen_res; @@ -38,7 +37,7 @@ in vec2 vary_tc; void main() { - vec3 col = texture(diffuseRect, vary_tc).rgb + texture(emissiveRect, vary_tc).rgb; + vec3 col = texture(diffuseRect, vary_tc).rgb; frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } -- cgit v1.2.3