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| author | Dave Parks <davep@lindenlab.com> | 2024-06-14 17:06:07 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-14 17:06:07 -0500 | 
| commit | 375555012f92c1b836f2d122754f9facd050be62 (patch) | |
| tree | 4dd500b7935a07ac5436fc29c6eb09850ef8615f /indra/newview/app_settings/shaders/class1/interface | |
| parent | 29130e16bcb8e2062b7168dfbabd826e3d862766 (diff) | |
1736 audit texture image unit usage on os x (#1739)
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/copyF.glsl | 3 | 
1 files changed, 3 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl index edaa2488f0..094d147e86 100644 --- a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl @@ -25,7 +25,10 @@  in vec2 tc; +#if defined(COPY_DEPTH)  uniform sampler2D depthMap; +#endif +  uniform sampler2D diffuseMap;  out vec4 frag_color; | 
