summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/interface
diff options
context:
space:
mode:
authorJonathan Goodman <geenz@lindenlab.com>2022-11-14 18:12:22 +0000
committerDave Parks <davep@lindenlab.com>2022-11-14 18:12:22 +0000
commit97277e74a9d966ed441e51f844f9012f55cca3dc (patch)
treeed6a5c00a5065951ff9f77bf0277fb202dff0c0e /indra/newview/app_settings/shaders/class1/interface
parent843a5c287e34855fb7bd4882d8d0a106e987a9f7 (diff)
Merged in SL-18332 (pull request #1194)
First pass of Screen Space Reflections Approved-by: Dave Parks
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl4
9 files changed, 28 insertions, 29 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
index cff8d9d50f..99662097bb 100644
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
@@ -33,7 +33,7 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
-uniform sampler2DRect depthMap;
+uniform sampler2D depthMap;
VARYING vec2 tc0;
VARYING vec2 tc1;
@@ -48,22 +48,22 @@ VARYING vec2 tc8;
void main()
{
vec4 depth1 =
- vec4(texture2DRect(depthMap, tc0).r,
- texture2DRect(depthMap, tc1).r,
- texture2DRect(depthMap, tc2).r,
- texture2DRect(depthMap, tc3).r);
+ vec4(texture2D(depthMap, tc0).r,
+ texture2D(depthMap, tc1).r,
+ texture2D(depthMap, tc2).r,
+ texture2D(depthMap, tc3).r);
vec4 depth2 =
- vec4(texture2DRect(depthMap, tc4).r,
- texture2DRect(depthMap, tc5).r,
- texture2DRect(depthMap, tc6).r,
- texture2DRect(depthMap, tc7).r);
+ vec4(texture2D(depthMap, tc4).r,
+ texture2D(depthMap, tc5).r,
+ texture2D(depthMap, tc6).r,
+ texture2D(depthMap, tc7).r);
depth1 = min(depth1, depth2);
float depth = min(depth1.x, depth1.y);
depth = min(depth, depth1.z);
depth = min(depth, depth1.w);
- depth = min(depth, texture2DRect(depthMap, tc8).r);
+ depth = min(depth, texture2D(depthMap, tc8).r);
gl_FragDepth = depth;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl
index 71d80911d6..e104377037 100644
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl
@@ -45,7 +45,7 @@ void main()
{
gl_Position = vec4(position, 1.0);
- vec2 tc = (position.xy*0.5+0.5)*screen_res;
+ vec2 tc = (position.xy*0.5+0.5);
tc0 = tc+vec2(-delta.x,-delta.y);
tc1 = tc+vec2(0,-delta.y);
tc2 = tc+vec2(delta.x,-delta.y);
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
index b5bbbb5c73..0b4680767a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
@@ -34,7 +34,7 @@ out vec4 frag_color;
#endif
uniform sampler2D glowMap;
-uniform sampler2DRect screenMap;
+uniform sampler2D screenMap;
VARYING vec2 vary_texcoord0;
VARYING vec2 vary_texcoord1;
@@ -42,5 +42,5 @@ VARYING vec2 vary_texcoord1;
void main()
{
frag_color = texture2D(glowMap, vary_texcoord0.xy) +
- texture2DRect(screenMap, vary_texcoord1.xy);
+ texture2D(screenMap, vary_texcoord1.xy);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
index a9e7ea1de8..6a4c2ca623 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
@@ -33,14 +33,14 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
-uniform sampler2DRect diffuseRect;
+uniform sampler2D diffuseRect;
uniform vec2 screen_res;
VARYING vec2 vary_tc;
void main()
{
- vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb;
+ vec3 col = texture2D(diffuseRect, vary_tc).rgb;
frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144)));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl
index 058f3b1b82..48aab1ce21 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl
@@ -23,7 +23,6 @@
* $/LicenseInfo$
*/
-uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
@@ -31,7 +30,7 @@ VARYING vec2 vary_tc;
void main()
{
- vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
+ vec4 pos = vec4(position.xyz, 1.0);
gl_Position = pos;
vary_tc = pos.xy*0.5+0.5;
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl
index f7970b7f78..e08284f762 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl
@@ -34,7 +34,7 @@ VARYING vec2 vary_texcoord1;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = vec4(position.xyz, 1.0);
vary_texcoord0 = texcoord0;
vary_texcoord1 = texcoord1;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index 839e10ce5e..858052281b 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -36,6 +36,7 @@ VARYING vec3 vary_dir;
//uniform float roughness;
uniform float mipLevel;
+uniform int u_width;
// =============================================================================================================
// Parts of this file are (c) 2018 Sascha Willems
@@ -124,7 +125,7 @@ vec4 prefilterEnvMap(vec3 R)
vec3 V = R;
vec4 color = vec4(0.0);
float totalWeight = 0.0;
- float envMapDim = 128.0;
+ float envMapDim = u_width;
int numSamples = 4;
float numMips = 6.0;
diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
index f0d579f85e..a9c28b2974 100644
--- a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
@@ -35,8 +35,8 @@ out vec4 frag_color;
// NOTE screenMap should always be texture channel 0 and
// depthmap should always be channel 1
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect depthMap;
+uniform sampler2D diffuseRect;
+uniform sampler2D depthMap;
uniform float resScale;
uniform float znear;
@@ -76,26 +76,25 @@ void main()
for (int i = 0; i < 9; ++i)
{
- color += texture2DRect(screenMap, vary_texcoord0.xy+tc[i]).rgb * w[i];
- //color += texture2DRect(screenMap, vary_texcoord0.xy+tc[i]*2.0).rgb * w[i]*0.5;
+ color += texture2D(screenMap, vary_texcoord0.xy+tc[i]).rgb * w[i];
+ //color += texture2D(screenMap, vary_texcoord0.xy+tc[i]*2.0).rgb * w[i]*0.5;
}
//color /= wsum;
frag_color = vec4(color, 1.0);
#else
- vec2 depth_tc = vary_texcoord0.xy * resScale;
- float depth = texture(depthMap, depth_tc).r;
+ float depth = texture(depthMap, vary_texcoord0.xy).r;
float dist = linearDepth(depth, znear, zfar);
// convert linear depth to distance
vec3 v;
- v.xy = depth_tc / 256.0 * 2.0 - 1.0;
+ v.xy = vary_texcoord0.xy / 512.0 * 2.0 - 1.0;
v.z = 1.0;
v = normalize(v);
dist /= v.z;
- vec3 col = texture2DRect(diffuseRect, vary_texcoord0.xy).rgb;
+ vec3 col = texture2D(diffuseRect, vary_texcoord0.xy).rgb;
frag_color = vec4(col, dist/256.0);
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
index 7614075cfd..bf6c1b355c 100644
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
@@ -33,12 +33,12 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
-uniform sampler2DRect screenMap;
+uniform sampler2D screenMap;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
void main()
{
- frag_color = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color;
+ frag_color = texture2D(screenMap, vary_texcoord0.xy) * vertex_color;
}