Age | Commit message (Expand) | Author |
2020-04-07 | SL-10449: Put first shader error on new line for readability | Ptolemy |
2020-04-07 | SL-10449: Add dumping of shader to log file | Ptolemy |
2020-04-07 | SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ... | Ptolemy |
2020-04-07 | SL-10449 Fix off-by-one line numbers when dumping shader that failed to compi... | Ptolemy |
2019-11-22 | Cleanup inconsistent types | Michael Pohoreski (Ptolemy Linden) |
2019-11-15 | QoL fix: remove extra blank lines for every source line when dumping shader s... | Michael Pohoreski (Ptolemy Linden) |
2019-07-23 | SL-11621 | Graham Linden |
2019-06-03 | SL-10966 | Graham Linden |
2019-05-09 | SL-11056 | Graham Linden |
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz |
2019-04-09 | First stab at moving atmospheric var calcs to its own utility shader. | Geenz |
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden |
2019-03-12 | Tab restoration project. | Graham Linden |
2019-03-07 | Fix tabs. | Graham Linden |
2019-03-07 | SL-10618, SL-10698 | Graham Linden |
2019-02-06 | SL-10478 | Graham Linden |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden |
2019-01-30 | Eliminate helper GLSL modules depending on further GLSL modules to give Intel... | Graham Linden |
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2019-01-24 | SL-10276 | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-11-15 | Remove compilation and linkage of deferredUtil and indirect GLSL helper objec... | Graham Linden |
2018-11-09 | Add missing new shader files. | Graham Linden |
2018-11-09 | Yes, Maurice, baby steps. | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-11-01 | SL-10000 fix storing of ambient value when converting legacy settings | Graham Linden |
2018-10-29 | SL-9977 | Graham Linden |
2018-10-10 | Fix names of WATER_BLUR_MULTIPILER. | Graham Linden |
2018-10-09 | SL-1289 | Graham Linden |
2018-10-08 | SL-9751 | Graham Linden |
2018-10-05 | SL-1925 | Graham Linden |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that coul... | Graham Linden |
2018-08-16 | MAINT-3699 new shaders supporting alpha blend/mask rigged content. | Graham Linden |
2018-06-26 | Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom... | Graham Linden |
2018-06-13 | Mods to hook up water settings to water normals for rendering with support fo... | Graham Linden |
2018-06-12 | Fix env panel forward action. | Graham Linden |
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to sha... | Graham Linden |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden |
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden |
2018-06-05 | Fix sunlight != sunlight_color_copy and remove hack disable of clouds. | Graham Linden |
2018-06-01 | Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ... | Graham Linden |
2018-06-01 | Fix mis-merge of LLSettingsBase and remove optimize pragmas. | Graham Linden |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate coo... | Graham Linden |
2018-05-18 | Remove MSVC debug pragmas and comment out code to dump example grids.xml file... | Graham Linden graham@lindenlab.com |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com |
2018-04-20 | Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic to... | Graham Linden graham@lindenlab.com |
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com |