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authorGraham Linden <graham@lindenlab.com>2018-06-12 18:42:07 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-12 18:42:07 +0100
commit67ab0084f87c40bf31d7fadded55cc9ea6299ca2 (patch)
tree1d8119cd8d0b6078724a8128da37c15321a9f703 /indra/llrender/llshadermgr.cpp
parent327ded51298599a0057c4a3baf388956ecfed2e5 (diff)
Fix env panel forward action.
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 716ec8750a..037786ec49 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1212,6 +1212,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("spot_shadow_bias");
mReservedUniforms.push_back("spot_shadow_offset");
mReservedUniforms.push_back("sun_dir");
+ mReservedUniforms.push_back("moon_dir");
mReservedUniforms.push_back("shadow_res");
mReservedUniforms.push_back("proj_shadow_res");
mReservedUniforms.push_back("depth_cutoff");